52084 {
52087 {
52089 {
52091 }
52092 else
52093 {
52095 }
52096 }
52097 }
static bool[] Spears
Set for easily defining weapons as spears. Only used for vanilla spears to make sure they still scal...
static readonly short Count
bool attackSpeedOnlyAffectsWeaponAnimation
Dictates whether or not attack speed modifiers on this weapon will actually affect its use time....
bool noMelee
If true, the item's using animation will not deal damage. Set to true on most weapons that aren't swo...
int pick
The Pickaxe power of this item. For example, Item.pick = 50; will appear as 50% Pickaxe Power in the ...
int shoot
The ID of the projectile that is fired by this item on use. Either a T:Terraria.ID....
int hammer
The Hammer power of this item. For example, Item.hammer = 70; will appear as 70% Hammer Power in the ...
int axe
The Axe power of this item. The Axe power percentage shown to the user is five times this value,...
DamageClass DamageType
The damage type of this Item. Assign to DamageClass.Melee/Ranged/Magic/Summon/Throwing for vanilla cl...
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....
static DamageClass MeleeNoSpeed
This is a damage class used by various projectile-only vanilla melee weapons. Attack speed has no eff...
T:Terraria.ModLoader.DamageClass is used to determine the application of item effects,...