|
TModLoader v1.4.4.9
TModLoader source code documentation
|
|
inlinestatic |
This particular overload uses an Item instead of just the item type. All modded data will be preserved.
This particular overload uses a Vector2 instead of X and Y to determine the actual spawn position.
Definition at line 52013 of file Item.cs.
References Terraria.Item.NewItem(), and Terraria.Item.noGrabDelay.
Here is the call graph for this function: