Definition at line 49558 of file Item.cs.
49559 {
49562 {
49563 return false;
49564 }
49567 {
49569 }
49570 if (
type == 4986 && !
NPC.unlockedSlimeRainbowSpawn)
49571 {
49573 }
49575 {
49577 }
49579 {
49581 }
49582 return true;
49583 }
static bool IsItemTransformLocked(int type)
static int[] CoinLuckValue
Set for defining how much coin luck according to its stack this item gives to nearby players when thr...
static int[] ShimmerTransformToItem
If > 0 for a given item type (F:Terraria.Item.type), then that item will transform into the retrieved...
int makeNPC
The numerical ID of the NPC that this item creates when used. Mainly used for caught critters as ite...
int GetShimmerEquivalentType()
int createTile
The ID of the tile this item places on use. Either a T:Terraria.ID.TileID entry or M:Terraria....
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....
References Terraria.ID.ItemID.Sets.CoinLuckValue, Terraria.Item.createTile, Terraria.NPC.downedMoonlord, Terraria.Item.FindDecraftAmount(), Terraria.Item.GetShimmerEquivalentType(), Terraria.GameContent.ShimmerTransforms.IsItemTransformLocked(), Terraria.Item.makeNPC, Terraria.ID.ItemID.Sets.ShimmerTransformToItem, Terraria.Item.type, and Terraria.NPC.unlockedSlimeRainbowSpawn.
Referenced by Terraria.Item.Shimmering().