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TModLoader v1.4.4.9
TModLoader source code documentation
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Determines what data will be remembered for projectile trails. Each projectile type defaults to -1, meaning no information is saved. Use values of 0 or 2 most of the time.
0: only position data is remembered.
1: should not be used.
2: position, rotation, and spriteDirection data is remembered
3: same as 2, but attempts to smooth out old data by interpolating values
4: same as 2, but adjusts old data to follow the player owner.
Must be used with F:Terraria.ID.ProjectileID.Sets.TrailCacheLength, F:Terraria.Projectile.oldPos, F:Terraria.Projectile.oldRot, F:Terraria.Projectile.oldSpriteDirection to be used properly.
Refer to ExampleBullet.csin ExampleMod for sample usage.
Definition at line 365 of file ProjectileID.cs.
Referenced by Terraria.Main.DrawProj_DrawNormalProjs(), and Terraria.Projectile.Update().