Definition at line 6602 of file Main.cs.
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static readonly ushort Count
static readonly ushort Count
static bool[] tileBlockLight
static bool[] tileCracked
static bool[] tileDungeon
static bool[] tileNoSunLight
static bool[] tileMergeDirt
Indexed by T:Terraria.ID.TileID. If true for a given T:Terraria.ID.TileID, then that tile has frames ...
static bool[] tileSolidTop
static bool[] tileWaterDeath
If true for the given tile type, tiles of the type will be destroyed if in contact with water....
static bool[] tileCut
If true, Tiles of the indexed Tile Type will be destroyed by weapons and projectiles.
static void AnimateTiles_CritterCages()
static bool[] tileLighted
Indexed by T:Terraria.ID.TileID. If true for a given T:Terraria.ID.TileID, then that tile produces li...
static bool[] tileShine2
If true, the tile will be drawn to be slightly more bright.
static bool[] tileLavaDeath
If true for the given tile type, tiles of the type will be destroyed if in contact with lava....
static int[] tileShine
How rarely tiny ambient dust appear from this tile. Larger values mean less frequently.
static int[] tileFrameCounter
static bool[] tileObsidianKill
If true for the given tile type, tiles of the type will be destroyed if obsidian would generate at it...
static void AddEchoFurnitureTile(int tileId)
static bool[] tileFrameImportant
Set to true if this is not a typical Terrain tile. Terrain tiles are 1x1 tiles that automatically adj...
static bool[] tileNoAttach
static bool[] tileAxe
If true for the given tile type, tiles of the type are mined using an axe instead of pickaxe.
References Terraria.Main.AddEchoFurnitureTile(), Terraria.Main.AnimateTiles_CritterCages(), Terraria.ID.WallID.Sets.BlendType, Terraria.ID.TileID.Count, Terraria.ID.WallID.Count, Terraria.Main.critterCage, Terraria.Main.tileAlch, Terraria.Main.tileAxe, Terraria.Main.tileBlockLight, Terraria.Main.tileBrick, Terraria.Main.tileCracked, Terraria.Main.tileCut, Terraria.Main.tileDungeon, Terraria.Main.tileFrame, Terraria.Main.tileFrameCounter, Terraria.Main.tileFrameImportant, Terraria.Main.tileHammer, Terraria.Main.tileLavaDeath, Terraria.Main.tileLighted, Terraria.Main.tileMergeDirt, Terraria.Main.tileMoss, Terraria.Main.tileNoAttach, Terraria.Main.tileNoFail, Terraria.Main.tileNoSunLight, Terraria.Main.tileObsidianKill, Terraria.Main.tileSand, Terraria.Main.tileShine, Terraria.Main.tileShine2, Terraria.Main.tileSolid, Terraria.Main.tileSolidTop, Terraria.Main.tileStone, Terraria.Main.tileTable, Terraria.Main.tileWaterDeath, and Terraria.Main.wallBlend.
Referenced by Terraria.Main.Initialize_AlmostEverything().