46528 {
46529
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46597 Projectile.FillWhipControlPoints(
proj, list);
46599 Rectangle
value2 = value.Frame();
46600 Vector2 origin = default(Vector2);
46601 ((Vector2)(
ref origin)).
_002Ector((
float)(value2.Width / 2), 2
f);
46602 Color originalColor = Color.White;
46604 {
46605 case 847:
46606 originalColor = Color.OrangeRed;
46607 break;
46608 case 849:
46609 originalColor = Color.SlateBlue;
46610 originalColor = Color.Black;
46611 break;
46612 case 848:
46613 originalColor = Color.DarkBlue;
46614 break;
46615 case 912:
46616 originalColor = Color.LightBlue;
46617 break;
46618 case 913:
46619 originalColor = Color.Firebrick;
46620 break;
46621 case 914:
46622 originalColor = Color.ForestGreen;
46623 break;
46624 case 915:
46625 originalColor = Color.White;
46626 break;
46627 case 952:
46628 originalColor = Color.Tan;
46629 break;
46630 }
46631 Vector2
vector = list[0];
46632 Vector2 scale = default(Vector2);
46633 for (int i = 0; i < list.Count - 1; i++)
46634 {
46637 float rotation =
vector3.ToRotation() - (float)
Math.PI / 2
f;
46638 Color color = Lighting.GetColor(
vector2.ToTileCoordinates(), originalColor);
46642 }
46644 {
46645 case 847:
46647 break;
46648 case 841:
46650 break;
46651 case 848:
46653 break;
46654 case 849:
46656 break;
46657 case 912:
46659 break;
46660 case 913:
46662 break;
46663 case 914:
46665 break;
46666 case 915:
46668 break;
46669 case 952:
46671 break;
46672 }
46673 }
static Asset< Texture2D > FishingLine
static Vector2 DrawWhip_WhipScythe(Projectile proj, List< Vector2 > controlPoints)
static Vector2 DrawWhip_WhipBland(Projectile proj, List< Vector2 > controlPoints)
static Vector2 DrawWhip_ThornWhip(Projectile proj, List< Vector2 > controlPoints)
static Vector2 DrawWhip_FireWhip(Projectile proj, List< Vector2 > controlPoints)
static SpriteBatch spriteBatch
static Vector2 DrawWhip_RainbowWhip(Projectile proj, List< Vector2 > controlPoints)
static Vector2 DrawWhip_BoneWhip(Projectile proj, List< Vector2 > controlPoints)
static Vector2 screenPosition
The position of the top left corner of the screen in world coordinates. Modify in M:Terraria....
static Vector2 DrawWhip_CoolWhip(Projectile proj, List< Vector2 > controlPoints)
static Vector2 DrawWhip_WhipMace(Projectile proj, List< Vector2 > controlPoints)
static Vector2 DrawWhip_WhipSword(Projectile proj, List< Vector2 > controlPoints)