TModLoader v1.4.4.9
TModLoader source code documentation
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◆ DrawProj_Inner()

void Terraria.Main.DrawProj_Inner ( Projectile proj)
inlineprivate

Definition at line 33462 of file Main.cs.

33463 {
33464 //IL_0024: Unknown result type (might be due to invalid IL or missing references)
33465 //IL_0029: Unknown result type (might be due to invalid IL or missing references)
33466 //IL_00a0: Unknown result type (might be due to invalid IL or missing references)
33467 //IL_008c: Unknown result type (might be due to invalid IL or missing references)
33468 //IL_0094: Unknown result type (might be due to invalid IL or missing references)
33469 //IL_005c: Unknown result type (might be due to invalid IL or missing references)
33470 //IL_0077: Unknown result type (might be due to invalid IL or missing references)
33471 //IL_007c: Unknown result type (might be due to invalid IL or missing references)
33472 //IL_0081: Unknown result type (might be due to invalid IL or missing references)
33473 float polePosX = 0f;
33474 float polePosY = 0f;
33475 LoadProjectile(proj.type);
33476 Vector2 mountedCenter = player[proj.owner].MountedCenter;
33477 if (player[proj.owner].mount.Active && player[proj.owner].mount.Type == 52)
33478 {
33479 mountedCenter += new Vector2((float)(player[proj.owner].direction * 14), -10f);
33480 }
33482 {
33485 }
33487 }
void LoadProjectile(int i)
Definition Main.cs:75397
void DrawProj_Inner_DoDrawProj(Projectile proj, Vector2 mountedCenter, float polePosX, float polePosY)
Definition Main.cs:35771
void DrawProj_DrawExtras(Projectile proj, Vector2 mountedCenter, ref float polePosX, ref float polePosY)
Definition Main.cs:34038
void DrawProj_DrawYoyoString(Projectile proj, Vector2 mountedCenter)
Definition Main.cs:33489
static Player[] player
Definition Main.cs:1960
static bool PreDrawExtras(Projectile projectile)
This serves as the central class from which projectile-related functions are carried out....

References Terraria.Main.DrawProj_DrawExtras(), Terraria.Main.DrawProj_DrawYoyoString(), Terraria.Main.DrawProj_Inner_DoDrawProj(), Terraria.Main.LoadProjectile(), Terraria.Main.player, and Terraria.ModLoader.ProjectileLoader.PreDrawExtras().

Referenced by Terraria.Main.DrawProjDirect().

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