TModLoader v1.4.4.9
TModLoader source code documentation
Loading...
Searching...
No Matches

◆ LoadArmorBody()

void Terraria.Main.LoadArmorBody ( int i)
inline

Definition at line 75468 of file Main.cs.

75469 {
75471 {
75472 if (TextureAssets.ArmorBodyComposite[i].State == AssetState.NotLoaded)
75473 {
75474 Assets.Request<Texture2D>(TextureAssets.ArmorBodyComposite[i].Name);
75475 }
75476 }
75477 else if (TextureAssets.ArmorBody[i].State == AssetState.NotLoaded)
75478 {
75479 Assets.Request<Texture2D>(TextureAssets.FemaleBody[i].Name);
75480 Assets.Request<Texture2D>(TextureAssets.ArmorBody[i].Name);
75481 Assets.Request<Texture2D>(TextureAssets.ArmorArm[i].Name);
75482 }
75483 }
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ArmorBody
static bool[] UsesNewFramingCode
Definition ArmorIDs.cs:743

References Terraria.GameContent.TextureAssets.ArmorArm, Terraria.GameContent.TextureAssets.ArmorBody, Terraria.GameContent.TextureAssets.ArmorBodyComposite, Terraria.GameContent.TextureAssets.FemaleBody, and Terraria.ID.ArmorIDs.Body.Sets.UsesNewFramingCode.