42318 {
42319
42320
42321
42322
42323
42324
42325
42326
42327
42328
42329
42330
42331
42332
42333
42334
42335 int num = (int)
ai[0];
42337 if (Main.player.IndexInRange(
num))
42338 {
42340 if (player.active && !player.dead)
42341 {
42343 }
42344 }
42352 {
42355 }
42360 {
42362 }
42363 else
42364 {
42366 }
42367 if (Main.rand.Next(3) != 0)
42368 {
42370 dust.scale = 0.6f;
42371 dust.fadeIn = 1.1f;
42372 dust.noGravity = true;
42373 dust.noLight = true;
42374 }
42375 }
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
Vector2 position
The position of this Entity in world coordinates.
int width
The width of this Entity's hitbox, in pixels.
int height
The height of this Entity's hitbox, in pixels.
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....
int timeLeft
Time in ticks before this projectile will naturally despawn. Each update timeLeft is decreased by 1...
float rotation
Rotation of the projectile. Radians not Degrees. Use T:Microsoft.Xna.Framework.MathHelper if you want...