44643 {
44644 velocity.X *= 0.2f;
44648 {
44650 }
44653 {
44655 }
44656 }
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
int frame
The frame number in the spritesheet that this projectile will be drawn with. Assign in M:Terraria....
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...