54626 {
54627 index = 0;
54629 for (int i = 0; i < 1000; i++)
54630 {
54631 Projectile projectile = Main.projectile[i];
54632 if (projectile.active && projectile.owner ==
owner && projectile.type ==
type && (projectile.type != 759 || projectile.frame == Main.projFrames[projectile.type] - 1))
54633 {
54635 {
54636 index++;
54637 }
54639 }
54640 }
54641 }
int whoAmI
The index of this Entity within its specific array. These arrays track the entities in the world....
int owner
The index of the player who owns this projectile. In Multiplayer, Clients "own" projectiles that they...
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...