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TModLoader v1.4.4.9
TModLoader source code documentation
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| int Terraria.Projectile.idStaticNPCHitCooldown = -1 |
When used in conjunction with F:Terraria.Projectile.usesIDStaticNPCImmunity, determines how many ticks must pass before any projectile of the same type can deal damage again to the same npc. This must be assigned a suitable value if usesIDStaticNPCImmunity is true.
Definition at line 427 of file Projectile.cs.
Referenced by Terraria.Projectile.Damage(), and Terraria.Projectile.SetDefaults().