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TModLoader v1.4.4.9
TModLoader source code documentation
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Determines if walls should be exploded by checking if there is an empty wall within the specified radius and bounds. Use in conjunction with M:Terraria.Projectile.ExplodeTiles(Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean).
Definition at line 91692 of file Projectile.cs.
References Terraria.Main.tile.