Definition at line 20962 of file Projectile.cs.
20963 {
20964 if (Main.windPhysics)
20965 {
20968 {
20969 return !
flag.Value;
20970 }
20972 {
20973 case 1:
20974 case 2:
20975 case 8:
20976 case 10:
20977 case 14:
20978 case 16:
20979 case 17:
20980 case 21:
20981 case 24:
20982 case 28:
20983 case 29:
20984 case 32:
20985 case 33:
20986 case 34:
20987 case 35:
20988 case 49:
20989 case 72:
20990 case 93:
20991 case 96:
20992 case 106:
20993 return true;
20994 }
20995 }
20996 return false;
20997 }
static ? bool[] WindPhysicsImmunity
Wind Physics is completely disabled and unfunctional in Terraria, but the presence of the code sugges...
int aiStyle
Selects which vanilla code to use for the AI method. Vanilla projectile AI styles are enumerated in t...
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...
References Terraria.Projectile.aiStyle, Terraria.Projectile.type, Terraria.Main.windPhysics, and Terraria.ID.ProjectileID.Sets.WindPhysicsImmunity.
Referenced by Terraria.Projectile.Update().