75181 {
75182
75183
75184
75185
75186
75187
75188
75189
75190
75191
75192
75193
75194
75195
75196
75197
75198
75199
75200
75201
75202
75203
75204
75205
75206
75207
75208
75209
75210
75211
75215 {
75216 for (int i = 0; i < 1; i++)
75217 {
75219 {
75220 continue;
75221 }
75224 {
75225 Vector2
vector = (ownerMinionAttackTargetNPC.Center -
shootingSpot).SafeNormalize(Vector2.UnitY);
75227 {
75229 }
75230 }
75231 }
75233 {
75235 }
75236 }
75237 for (
int j = 0;
j < 200;
j++)
75238 {
75240 if (!
nPC.CanBeChasedBy(
this))
75241 {
75242 continue;
75243 }
75246 {
75249 {
75251 }
75252 }
75253 }
75255 }
NPC OwnerMinionAttackTargetNPC