91610 {
91611
91612
91613
91614
91615
91616
91617
91618
91619
91620
91621
91622
91623
91624
91625
91626
91627
91628
91629
91630
91631
91632
91633
91634
91635
91636
91637
91638
91639
91640
91641
91642
91643
91644
91645
91646
91647 Vector2
spinningpoint = Utils.RotatedByRandom(
new Vector2(0
f, -3
f), 3.1415927410125732);
91648 float num = Main.rand.Next(7, 13);
91649 Vector2
vector =
default(Vector2);
91654 {
91656 Main.dust[
num3].position =
base.Center;
91658 Main.dust[
num3].noGravity =
true;
91659 Main.dust[
num3].scale = 2
f;
91660 Main.dust[
num3].fadeIn = Main.rand.NextFloat() * 2
f;
91662 {
91663 Dust dust = Dust.CloneDust(
num3);
91666 dust.color = new Color(255, 255, 255, 255);
91667 }
91668 }
91670 {
91672 Main.dust[
num5].position =
base.Center;
91675 obj.velocity *= Main.rand.NextFloat() * 0.8f;
91676 Main.dust[
num5].noGravity =
true;
91677 Main.dust[
num5].scale = Main.rand.NextFloat() * 1
f;
91678 Main.dust[
num5].fadeIn = Main.rand.NextFloat() * 2
f;
91680 {
91683 dust2.fadeIn /= 2
f;
91684 dust2.color = new Color(255, 255, 255, 255);
91685 }
91686 }
91687 }
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....