20479 {
20480
20481
20482
20483
20484
20485
20486
20487
20488
20489
20490
20491
20492
20493
20494
20495
20496
20497
20498
20499
20500
20501
20502
20503
20504
20505
20506
20507
20508
20509
20510
20511
20512
20513
20514
20515
20516
20519 {
20521 }
20525 if (Main.player[
owner].active)
20526 {
20527 switch (Main.player[
owner].name)
20528 {
20529 case "Cenx":
20530 {
20534 Color
color3 = Color.Lerp(
new Color(0.3
f, 1
f, 0.2
f), Color.HotPink,
amount5);
20536 {
20538 }
20541 }
20542 case "Crowno":
20546 break;
20547 case "Yoraiz0r":
20550 break;
20551 case "Jaxrud":
20554 break;
20555 case "Lazure":
20558 break;
20559 case "Leinfors":
20562 break;
20563 case "Grox The Great":
20567 break;
20568 case "Acamaeda":
20572 break;
20573 case "Alchemystics":
20577 break;
20578 case "Antithesis":
20579 {
20581 float amount6 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20583 break;
20584 }
20585 case "Aurora3500":
20589 break;
20590 case "Bame":
20591 {
20595 Color
color2 = Color.Lerp(Color.Yellow,
new Color(0.4
f, 0
f, 0.75
f),
amount4);
20597 {
20599 }
20602 }
20603 case "Criddle":
20607 break;
20608 case "Darthkitten":
20609 {
20611 float amount3 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20613 break;
20614 }
20615 case "darthmorf":
20616 {
20618 float amount2 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20620 break;
20621 }
20622 case "Discipile":
20623 {
20625 float amount14 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20627 break;
20628 }
20629 case "Doylee":
20633 break;
20634 case "Ghostar":
20635 {
20637 float amount13 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20639 break;
20640 }
20641 case "Jenosis":
20645 break;
20646 case "Kazzymodus":
20647 {
20649 float amount12 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20651 break;
20652 }
20653 case "Khaios":
20654 {
20656 float amount11 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20658 break;
20659 }
20660 case "Loki":
20661 {
20663 float amount10 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20665 break;
20666 }
20667 case "ManaUser":
20670 break;
20671 case "Mid":
20672 {
20674 float amount9 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20676 break;
20677 }
20678 case "Nimbus":
20682 break;
20683 case "Nike Leon":
20687 break;
20688 case "ppowersteef":
20692 break;
20693 case "RBrandon":
20697 break;
20698 case "Redigit":
20701 break;
20702 case "Serenity":
20703 {
20705 float amount8 = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20707 break;
20708 }
20709 case "Sigma":
20713 break;
20714 case "teiull":
20717 break;
20718 case "Unit One":
20719 {
20722 Color color = Color.Lerp(Color.Yellow, Color.Blue,
amount7);
20724 {
20725 color = Color.Lerp(color, Color.White,
lerpToWhite);
20726 }
20728 return color;
20729 }
20730 case "Vulpes Inculta":
20734 break;
20735 case "Waze3174":
20739 break;
20740 case "Xman101":
20741 {
20743 float amount = (float)
Math.Cos(
num * ((
float)Math.PI * 2
f)) * 0.5f + 0.5f;
20745 break;
20746 }
20747 case "Zoomo":
20751 break;
20752 }
20753 }
20757 {
20759 }
20762 }
int owner
The index of the player who owns this projectile. In Multiplayer, Clients "own" projectiles that they...
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....