54644 {
54645
54646
54647
54648
54649
54650
54651
54652
54653
54654
54655
54656
54657
54658
54659
54660
54661
54662
54663
54664
54665
54666
54667
54668
54669
54670
54671
54672
54679 {
54683 }
54685 {
54687 idleRotation = (float)
num3 * ((
float)Math.PI * 2
f) * (1
f / 60
f) * (float)player.direction + (
float)Math.PI / 2
f;
54690 Vector2
vector = Utils.RotatedBy(
new Vector2(0
f, 0.5
f), (player.miscCounterNormalized * (2
f + (float)
num4) + (float)
num4 * 0.5
f + (
float)player.direction * 1.3f) * ((
float)Math.PI * 2
f)) * 4
f;
54691 idleSpot =
idleRotation.ToRotationVector2() * 10
f + player.MountedCenter +
new Vector2((
float)(player.direction * (
num3 * -6 - 16)), player.gravDir * -15
f);
54694 }
54695 }
int owner
The index of the player who owns this projectile. In Multiplayer, Clients "own" projectiles that they...
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...