75258 {
75259
75260
75261
75262
75263
75264
75265
75266
75267
75268
75269
75270
75271
75272
75273
75274
75275
75276
75277
75278
75279
75280
75281
75282
75283
75284
75285
75286
75287
75288
75292 {
75293 for (int i = 0; i < 1; i++)
75294 {
75296 {
75297 continue;
75298 }
75301 {
75302 Vector2
vector = (ownerMinionAttackTargetNPC.Center -
shootingSpot).SafeNormalize(Vector2.UnitY);
75304 {
75306 }
75307 }
75308 }
75310 {
75312 }
75313 }
75314 for (
int j = 0;
j < 200;
j++)
75315 {
75317 if (!
nPC.CanBeChasedBy(
this))
75318 {
75319 continue;
75320 }
75323 {
75326 {
75328 }
75329 }
75330 }
75332 }
NPC OwnerMinionAttackTargetNPC