47889 {
47890
47891
47892
47893
47894
47895
47897 float num = (float)
Math.PI / 360
f;
47901 {
47903 }
47905 }
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....
int timeLeft
Time in ticks before this projectile will naturally despawn. Each update timeLeft is decreased by 1...
float rotation
Rotation of the projectile. Radians not Degrees. Use T:Microsoft.Xna.Framework.MathHelper if you want...