TModLoader v1.4.4.9
TModLoader source code documentation
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◆ AI_192_GetJuminoFall()

static void Terraria.Projectile.AI_192_GetJuminoFall ( Projectile proj,
out float timeSinceFall,
out float fall )
inlinestatic

Definition at line 42583 of file Projectile.cs.

42584 {
42585 int num = 420;
42586 timeSinceFall = proj.ai[0] - (float)num;
42587 if (timeSinceFall < 0f)
42588 {
42589 timeSinceFall = 0f;
42590 }
42591 int num2 = 24;
42592 int num3 = -4;
42593 float num4 = 0.2f;
42594 fall = (float)num3 * timeSinceFall + num4 * (timeSinceFall * timeSinceFall) / 2f;
42595 if (fall > (float)num2)
42596 {
42597 fall = num2;
42598 }
42599 }

Referenced by Terraria.Main.DrawProj_DrawNormalProjs().

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