This enum dictates from low to high which SceneEffect selections take priority. Setting appropriate priority values is important so that your mod works well with other mods and vanilla selections.
| Enumerator |
|---|
| None | Represents no priority.
|
| BiomeLow | Will override vanilla SceneEffect for Hallow, Ocean, Desert, Overworld, Night.
|
| BiomeMedium | Will override vanilla SceneEffect for Meteor, Jungle, Graveyard, Snow.
|
| BiomeHigh | Will override vanilla SceneEffect for Temple, Dungeon, Mushrooms, Corruption, Crimson.
|
| Environment | Will override vanilla SceneEffect for Sandstorm, Hell, Above surface during Eclipse, Space, Shimmer.
|
| Event | Will override vanilla SceneEffect for Pirate Invasion, Goblin Invasion, Old Ones Army.
|
| BossLow | All other bosses and default modded boss priority.
|
| BossMedium | Will override vanilla SceneEffect for Martian Madness, Celestial Towers, Plantera.
|
| BossHigh | Will override SceneEffect of Moon Lord and Torch God.
|
8{
10 None,
27}
@ Environment
Will override vanilla SceneEffect for Sandstorm, Hell, Above surface during Eclipse,...
@ BiomeLow
Will override vanilla SceneEffect for Hallow, Ocean, Desert, Overworld, Night.
@ BossHigh
Will override SceneEffect of Moon Lord and Torch God.
@ BossLow
All other bosses and default modded boss priority.
@ BiomeMedium
Will override vanilla SceneEffect for Meteor, Jungle, Graveyard, Snow.
@ BossMedium
Will override vanilla SceneEffect for Martian Madness, Celestial Towers, Plantera.
@ Event
Will override vanilla SceneEffect for Pirate Invasion, Goblin Invasion, Old Ones Army.
@ BiomeHigh
Will override vanilla SceneEffect for Temple, Dungeon, Mushrooms, Corruption, Crimson.