TModLoader v1.4.4.9
TModLoader source code documentation
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◆ SceneEffectPriority

This enum dictates from low to high which SceneEffect selections take priority. Setting appropriate priority values is important so that your mod works well with other mods and vanilla selections.

Enumerator
None 

Represents no priority.

BiomeLow 

Will override vanilla SceneEffect for Hallow, Ocean, Desert, Overworld, Night.

BiomeMedium 

Will override vanilla SceneEffect for Meteor, Jungle, Graveyard, Snow.

BiomeHigh 

Will override vanilla SceneEffect for Temple, Dungeon, Mushrooms, Corruption, Crimson.

Environment 

Will override vanilla SceneEffect for Sandstorm, Hell, Above surface during Eclipse, Space, Shimmer.

Event 

Will override vanilla SceneEffect for Pirate Invasion, Goblin Invasion, Old Ones Army.

BossLow 

All other bosses and default modded boss priority.

BossMedium 

Will override vanilla SceneEffect for Martian Madness, Celestial Towers, Plantera.

BossHigh 

Will override SceneEffect of Moon Lord and Torch God.

Definition at line 7 of file SceneEffectPriority.cs.

8{
10 None,
20 Event,
22 BossLow,
27}
@ Environment
Will override vanilla SceneEffect for Sandstorm, Hell, Above surface during Eclipse,...
@ BiomeLow
Will override vanilla SceneEffect for Hallow, Ocean, Desert, Overworld, Night.
@ BossHigh
Will override SceneEffect of Moon Lord and Torch God.
@ BossLow
All other bosses and default modded boss priority.
@ BiomeMedium
Will override vanilla SceneEffect for Meteor, Jungle, Graveyard, Snow.
@ BossMedium
Will override vanilla SceneEffect for Martian Madness, Celestial Towers, Plantera.
@ Event
Will override vanilla SceneEffect for Pirate Invasion, Goblin Invasion, Old Ones Army.
@ BiomeHigh
Will override vanilla SceneEffect for Temple, Dungeon, Mushrooms, Corruption, Crimson.