TModLoader v1.4.4.9
TModLoader source code documentation
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◆ NebulaPickup

bool [] Terraria.ID.ItemID.Sets.NebulaPickup = Factory.CreateBoolSet(3453, 3454, 3455)
static

Do not add items to this set.
If true for a given item type (F:Terraria.Item.type), then that item is a Nebula pickup.
Nebula pickups cannot combine with nearby items, spawn with a random velocity, can be picked up from far away, and call M:Terraria.Player.NebulaLevelup(System.Int32) on pickup.
Defaults to false.

If you want an item to act like a Nebula pickup without the side effects, see F:Terraria.ID.ItemID.Sets.IsAPickup and M:Terraria.ModLoader.ModItem.OnPickup(Terraria.Player) / M:Terraria.ModLoader.GlobalItem.OnPickup(Terraria.Item,Terraria.Player).

Definition at line 1380 of file ItemID.cs.

Referenced by Terraria.Main.DrawItem_GetBasics(), Terraria.Player.GetItemGrabRange(), Terraria.Player.GrabItems(), Terraria.Item.NewItem_Inner(), Terraria.Player.PickupItem(), and Terraria.Item.TryCombiningIntoNearbyItems().