TModLoader v1.4.4.9
TModLoader source code documentation
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◆ LoadTextures()

static void Terraria.Initializers.AssetInitializer.LoadTextures ( AssetRequestMode mode)
inlinestaticprivate

Definition at line 115 of file AssetInitializer.cs.

116 {
117 for (int i = 0; i < TextureAssets.Item.Length; i++)
118 {
120 if (num != -1)
121 {
123 }
124 else
125 {
126 TextureAssets.Item[i] = LoadAsset<Texture2D>("Images/Item_" + i, AssetRequestMode.DoNotLoad);
127 }
128 }
129 for (int j = 0; j < TextureAssets.Npc.Length; j++)
130 {
131 TextureAssets.Npc[j] = LoadAsset<Texture2D>("Images/NPC_" + j, AssetRequestMode.DoNotLoad);
132 }
133 for (int k = 0; k < TextureAssets.Projectile.Length; k++)
134 {
135 TextureAssets.Projectile[k] = LoadAsset<Texture2D>("Images/Projectile_" + k, AssetRequestMode.DoNotLoad);
136 }
137 for (int l = 0; l < TextureAssets.Gore.Length; l++)
138 {
139 TextureAssets.Gore[l] = LoadAsset<Texture2D>("Images/Gore_" + l, AssetRequestMode.DoNotLoad);
140 }
141 for (int m = 0; m < TextureAssets.Wall.Length; m++)
142 {
143 TextureAssets.Wall[m] = LoadAsset<Texture2D>("Images/Wall_" + m, AssetRequestMode.DoNotLoad);
144 }
145 for (int n = 0; n < TextureAssets.Tile.Length; n++)
146 {
147 TextureAssets.Tile[n] = LoadAsset<Texture2D>("Images/Tiles_" + n, AssetRequestMode.DoNotLoad);
148 }
149 for (int num12 = 0; num12 < TextureAssets.ItemFlame.Length; num12++)
150 {
151 TextureAssets.ItemFlame[num12] = LoadAsset<Texture2D>("Images/ItemFlame_" + num12, AssetRequestMode.DoNotLoad);
152 }
153 for (int num23 = 0; num23 < TextureAssets.Wings.Length; num23++)
154 {
155 TextureAssets.Wings[num23] = LoadAsset<Texture2D>("Images/Wings_" + num23, AssetRequestMode.DoNotLoad);
156 }
157 for (int num34 = 0; num34 < TextureAssets.PlayerHair.Length; num34++)
158 {
159 TextureAssets.PlayerHair[num34] = LoadAsset<Texture2D>("Images/Player_Hair_" + (num34 + 1), AssetRequestMode.DoNotLoad);
160 }
161 for (int num45 = 0; num45 < TextureAssets.PlayerHairAlt.Length; num45++)
162 {
163 TextureAssets.PlayerHairAlt[num45] = LoadAsset<Texture2D>("Images/Player_HairAlt_" + (num45 + 1), AssetRequestMode.DoNotLoad);
164 }
165 for (int num56 = 0; num56 < TextureAssets.ArmorHead.Length; num56++)
166 {
167 TextureAssets.ArmorHead[num56] = LoadAsset<Texture2D>("Images/Armor_Head_" + num56, AssetRequestMode.DoNotLoad);
168 }
169 for (int num61 = 0; num61 < TextureAssets.FemaleBody.Length; num61++)
170 {
171 TextureAssets.FemaleBody[num61] = LoadAsset<Texture2D>("Images/Female_Body_" + num61, AssetRequestMode.DoNotLoad);
172 }
173 for (int num62 = 0; num62 < TextureAssets.ArmorBody.Length; num62++)
174 {
175 TextureAssets.ArmorBody[num62] = LoadAsset<Texture2D>("Images/Armor_Body_" + num62, AssetRequestMode.DoNotLoad);
176 }
177 for (int num63 = 0; num63 < TextureAssets.ArmorBodyComposite.Length; num63++)
178 {
180 }
181 for (int num2 = 0; num2 < TextureAssets.ArmorArm.Length; num2++)
182 {
183 TextureAssets.ArmorArm[num2] = LoadAsset<Texture2D>("Images/Armor_Arm_" + num2, AssetRequestMode.DoNotLoad);
184 }
185 for (int num3 = 0; num3 < TextureAssets.ArmorLeg.Length; num3++)
186 {
187 TextureAssets.ArmorLeg[num3] = LoadAsset<Texture2D>("Images/Armor_Legs_" + num3, AssetRequestMode.DoNotLoad);
188 }
189 for (int num4 = 0; num4 < TextureAssets.AccHandsOn.Length; num4++)
190 {
191 TextureAssets.AccHandsOn[num4] = LoadAsset<Texture2D>("Images/Acc_HandsOn_" + num4, AssetRequestMode.DoNotLoad);
192 }
193 for (int num5 = 0; num5 < TextureAssets.AccHandsOff.Length; num5++)
194 {
195 TextureAssets.AccHandsOff[num5] = LoadAsset<Texture2D>("Images/Acc_HandsOff_" + num5, AssetRequestMode.DoNotLoad);
196 }
197 for (int num6 = 0; num6 < TextureAssets.AccHandsOnComposite.Length; num6++)
198 {
199 TextureAssets.AccHandsOnComposite[num6] = LoadAsset<Texture2D>("Images/Accessories/Acc_HandsOn_" + num6, AssetRequestMode.DoNotLoad);
200 }
201 for (int num7 = 0; num7 < TextureAssets.AccHandsOffComposite.Length; num7++)
202 {
203 TextureAssets.AccHandsOffComposite[num7] = LoadAsset<Texture2D>("Images/Accessories/Acc_HandsOff_" + num7, AssetRequestMode.DoNotLoad);
204 }
205 for (int num8 = 0; num8 < TextureAssets.AccBack.Length; num8++)
206 {
207 TextureAssets.AccBack[num8] = LoadAsset<Texture2D>("Images/Acc_Back_" + num8, AssetRequestMode.DoNotLoad);
208 }
209 for (int num9 = 0; num9 < TextureAssets.AccFront.Length; num9++)
210 {
211 TextureAssets.AccFront[num9] = LoadAsset<Texture2D>("Images/Acc_Front_" + num9, AssetRequestMode.DoNotLoad);
212 }
213 for (int num10 = 0; num10 < TextureAssets.AccShoes.Length; num10++)
214 {
215 TextureAssets.AccShoes[num10] = LoadAsset<Texture2D>("Images/Acc_Shoes_" + num10, AssetRequestMode.DoNotLoad);
216 }
217 for (int num11 = 0; num11 < TextureAssets.AccWaist.Length; num11++)
218 {
219 TextureAssets.AccWaist[num11] = LoadAsset<Texture2D>("Images/Acc_Waist_" + num11, AssetRequestMode.DoNotLoad);
220 }
221 for (int num13 = 0; num13 < TextureAssets.AccShield.Length; num13++)
222 {
223 TextureAssets.AccShield[num13] = LoadAsset<Texture2D>("Images/Acc_Shield_" + num13, AssetRequestMode.DoNotLoad);
224 }
225 for (int num14 = 0; num14 < TextureAssets.AccNeck.Length; num14++)
226 {
227 TextureAssets.AccNeck[num14] = LoadAsset<Texture2D>("Images/Acc_Neck_" + num14, AssetRequestMode.DoNotLoad);
228 }
229 for (int num15 = 0; num15 < TextureAssets.AccFace.Length; num15++)
230 {
231 TextureAssets.AccFace[num15] = LoadAsset<Texture2D>("Images/Acc_Face_" + num15, AssetRequestMode.DoNotLoad);
232 }
233 for (int num16 = 0; num16 < TextureAssets.AccBalloon.Length; num16++)
234 {
235 TextureAssets.AccBalloon[num16] = LoadAsset<Texture2D>("Images/Acc_Balloon_" + num16, AssetRequestMode.DoNotLoad);
236 }
237 for (int num17 = 0; num17 < TextureAssets.AccBeard.Length; num17++)
238 {
239 TextureAssets.AccBeard[num17] = LoadAsset<Texture2D>("Images/Acc_Beard_" + num17, AssetRequestMode.DoNotLoad);
240 }
241 for (int num18 = 0; num18 < TextureAssets.Background.Length; num18++)
242 {
243 TextureAssets.Background[num18] = LoadAsset<Texture2D>("Images/Background_" + num18, AssetRequestMode.DoNotLoad);
244 }
245 TextureAssets.FlameRing = LoadAsset<Texture2D>("Images/FlameRing", AssetRequestMode.DoNotLoad);
246 TextureAssets.TileCrack = LoadAsset<Texture2D>("Images\\TileCracks", mode);
247 TextureAssets.ChestStack[0] = LoadAsset<Texture2D>("Images\\ChestStack_0", mode);
248 TextureAssets.ChestStack[1] = LoadAsset<Texture2D>("Images\\ChestStack_1", mode);
249 TextureAssets.SmartDig = LoadAsset<Texture2D>("Images\\SmartDig", mode);
250 TextureAssets.IceBarrier = LoadAsset<Texture2D>("Images\\IceBarrier", mode);
251 TextureAssets.Frozen = LoadAsset<Texture2D>("Images\\Frozen", mode);
252 for (int num19 = 0; num19 < TextureAssets.Pvp.Length; num19++)
253 {
254 TextureAssets.Pvp[num19] = LoadAsset<Texture2D>("Images\\UI\\PVP_" + num19, mode);
255 }
256 for (int num20 = 0; num20 < TextureAssets.EquipPage.Length; num20++)
257 {
258 TextureAssets.EquipPage[num20] = LoadAsset<Texture2D>("Images\\UI\\DisplaySlots_" + num20, mode);
259 }
260 TextureAssets.HouseBanner = LoadAsset<Texture2D>("Images\\UI\\House_Banner", mode);
261 for (int num21 = 0; num21 < TextureAssets.CraftToggle.Length; num21++)
262 {
263 TextureAssets.CraftToggle[num21] = LoadAsset<Texture2D>("Images\\UI\\Craft_Toggle_" + num21, mode);
264 }
265 for (int num22 = 0; num22 < TextureAssets.InventorySort.Length; num22++)
266 {
268 }
269 for (int num24 = 0; num24 < TextureAssets.TextGlyph.Length; num24++)
270 {
271 TextureAssets.TextGlyph[num24] = LoadAsset<Texture2D>("Images\\UI\\Glyphs_" + num24, mode);
272 }
273 for (int num25 = 0; num25 < TextureAssets.HotbarRadial.Length; num25++)
274 {
275 TextureAssets.HotbarRadial[num25] = LoadAsset<Texture2D>("Images\\UI\\HotbarRadial_" + num25, mode);
276 }
277 for (int num26 = 0; num26 < TextureAssets.InfoIcon.Length; num26++)
278 {
279 TextureAssets.InfoIcon[num26] = LoadAsset<Texture2D>("Images\\UI\\InfoIcon_" + num26, mode);
280 }
281 for (int num27 = 0; num27 < TextureAssets.Reforge.Length; num27++)
282 {
283 TextureAssets.Reforge[num27] = LoadAsset<Texture2D>("Images\\UI\\Reforge_" + num27, mode);
284 }
285 for (int num28 = 0; num28 < TextureAssets.Camera.Length; num28++)
286 {
287 TextureAssets.Camera[num28] = LoadAsset<Texture2D>("Images\\UI\\Camera_" + num28, mode);
288 }
289 for (int num29 = 0; num29 < TextureAssets.WireUi.Length; num29++)
290 {
291 TextureAssets.WireUi[num29] = LoadAsset<Texture2D>("Images\\UI\\Wires_" + num29, mode);
292 }
293 TextureAssets.BuilderAcc = LoadAsset<Texture2D>("Images\\UI\\BuilderIcons", mode);
294 TextureAssets.QuicksIcon = LoadAsset<Texture2D>("Images\\UI\\UI_quickicon1", mode);
295 TextureAssets.CraftUpButton = LoadAsset<Texture2D>("Images\\RecUp", mode);
296 TextureAssets.CraftDownButton = LoadAsset<Texture2D>("Images\\RecDown", mode);
297 TextureAssets.ScrollLeftButton = LoadAsset<Texture2D>("Images\\RecLeft", mode);
298 TextureAssets.ScrollRightButton = LoadAsset<Texture2D>("Images\\RecRight", mode);
299 TextureAssets.OneDropLogo = LoadAsset<Texture2D>("Images\\OneDropLogo", mode);
300 TextureAssets.Pulley = LoadAsset<Texture2D>("Images\\PlayerPulley", mode);
301 TextureAssets.Timer = LoadAsset<Texture2D>("Images\\Timer", mode);
302 TextureAssets.EmoteMenuButton = LoadAsset<Texture2D>("Images\\UI\\Emotes", mode);
303 TextureAssets.BestiaryMenuButton = LoadAsset<Texture2D>("Images\\UI\\Bestiary", mode);
304 TextureAssets.Wof = LoadAsset<Texture2D>("Images\\WallOfFlesh", mode);
305 TextureAssets.WallOutline = LoadAsset<Texture2D>("Images\\Wall_Outline", mode);
306 TextureAssets.Fade = LoadAsset<Texture2D>("Images\\fade-out", mode);
307 TextureAssets.Ghost = LoadAsset<Texture2D>("Images\\Ghost", mode);
308 TextureAssets.EvilCactus = LoadAsset<Texture2D>("Images\\Evil_Cactus", mode);
309 TextureAssets.GoodCactus = LoadAsset<Texture2D>("Images\\Good_Cactus", mode);
310 TextureAssets.CrimsonCactus = LoadAsset<Texture2D>("Images\\Crimson_Cactus", mode);
311 TextureAssets.WraithEye = LoadAsset<Texture2D>("Images\\Wraith_Eyes", mode);
312 TextureAssets.Firefly = LoadAsset<Texture2D>("Images\\Firefly", mode);
313 TextureAssets.FireflyJar = LoadAsset<Texture2D>("Images\\FireflyJar", mode);
314 TextureAssets.Lightningbug = LoadAsset<Texture2D>("Images\\LightningBug", mode);
315 TextureAssets.LightningbugJar = LoadAsset<Texture2D>("Images\\LightningBugJar", mode);
316 for (int num30 = 1; num30 <= 3; num30++)
317 {
318 TextureAssets.JellyfishBowl[num30 - 1] = LoadAsset<Texture2D>("Images\\jellyfishBowl" + num30, mode);
319 }
320 TextureAssets.GlowSnail = LoadAsset<Texture2D>("Images\\GlowSnail", mode);
321 TextureAssets.IceQueen = LoadAsset<Texture2D>("Images\\IceQueen", mode);
322 TextureAssets.SantaTank = LoadAsset<Texture2D>("Images\\SantaTank", mode);
323 TextureAssets.JackHat = LoadAsset<Texture2D>("Images\\JackHat", mode);
324 TextureAssets.TreeFace = LoadAsset<Texture2D>("Images\\TreeFace", mode);
325 TextureAssets.PumpkingFace = LoadAsset<Texture2D>("Images\\PumpkingFace", mode);
326 TextureAssets.ReaperEye = LoadAsset<Texture2D>("Images\\Reaper_Eyes", mode);
327 TextureAssets.MapDeath = LoadAsset<Texture2D>("Images\\MapDeath", mode);
328 TextureAssets.DukeFishron = LoadAsset<Texture2D>("Images\\DukeFishron", mode);
329 TextureAssets.MiniMinotaur = LoadAsset<Texture2D>("Images\\MiniMinotaur", mode);
330 TextureAssets.Map = LoadAsset<Texture2D>("Images\\Map", mode);
331 for (int num31 = 0; num31 < TextureAssets.MapBGs.Length; num31++)
332 {
333 TextureAssets.MapBGs[num31] = LoadAsset<Texture2D>("Images\\MapBG" + (num31 + 1), mode);
334 }
335 TextureAssets.Hue = LoadAsset<Texture2D>("Images\\Hue", mode);
336 TextureAssets.ColorSlider = LoadAsset<Texture2D>("Images\\ColorSlider", mode);
337 TextureAssets.ColorBar = LoadAsset<Texture2D>("Images\\ColorBar", mode);
338 TextureAssets.ColorBlip = LoadAsset<Texture2D>("Images\\ColorBlip", mode);
339 TextureAssets.ColorHighlight = LoadAsset<Texture2D>("Images\\UI\\Slider_Highlight", mode);
340 TextureAssets.LockOnCursor = LoadAsset<Texture2D>("Images\\UI\\LockOn_Cursor", mode);
341 TextureAssets.Rain = LoadAsset<Texture2D>("Images\\Rain", mode);
342 for (int num32 = 0; num32 < GlowMaskID.Count; num32++)
343 {
345 }
346 for (int num33 = 0; num33 < TextureAssets.HighlightMask.Length; num33++)
347 {
349 {
350 TextureAssets.HighlightMask[num33] = LoadAsset<Texture2D>("Images\\Misc\\TileOutlines\\Tiles_" + num33, mode);
351 }
352 }
353 for (int num35 = 0; num35 < ExtrasID.Count; num35++)
354 {
355 TextureAssets.Extra[num35] = LoadAsset<Texture2D>("Images\\Extra_" + num35, mode);
356 }
357 for (int num36 = 0; num36 < 4; num36++)
358 {
359 TextureAssets.Coin[num36] = LoadAsset<Texture2D>("Images\\Coin_" + num36, mode);
360 }
361 TextureAssets.MagicPixel = LoadAsset<Texture2D>("Images\\MagicPixel", mode);
362 TextureAssets.SettingsPanel = LoadAsset<Texture2D>("Images\\UI\\Settings_Panel", mode);
363 TextureAssets.SettingsPanel2 = LoadAsset<Texture2D>("Images\\UI\\Settings_Panel_2", mode);
364 for (int num37 = 0; num37 < TextureAssets.XmasTree.Length; num37++)
365 {
367 }
368 for (int num38 = 0; num38 < 6; num38++)
369 {
370 TextureAssets.Clothes[num38] = LoadAsset<Texture2D>("Images\\Clothes_" + num38, mode);
371 }
372 for (int num39 = 0; num39 < TextureAssets.Flames.Length; num39++)
373 {
375 }
376 for (int num40 = 0; num40 < 8; num40++)
377 {
379 }
380 for (int num41 = 0; num41 < TextureAssets.Underworld.Length; num41++)
381 {
382 TextureAssets.Underworld[num41] = LoadAsset<Texture2D>("Images/Backgrounds/Underworld " + num41, AssetRequestMode.DoNotLoad);
383 }
384 TextureAssets.Dest[0] = LoadAsset<Texture2D>("Images\\Dest1", mode);
385 TextureAssets.Dest[1] = LoadAsset<Texture2D>("Images\\Dest2", mode);
386 TextureAssets.Dest[2] = LoadAsset<Texture2D>("Images\\Dest3", mode);
387 TextureAssets.Actuator = LoadAsset<Texture2D>("Images\\Actuator", mode);
388 TextureAssets.Wire = LoadAsset<Texture2D>("Images\\Wires", mode);
389 TextureAssets.Wire2 = LoadAsset<Texture2D>("Images\\Wires2", mode);
390 TextureAssets.Wire3 = LoadAsset<Texture2D>("Images\\Wires3", mode);
391 TextureAssets.Wire4 = LoadAsset<Texture2D>("Images\\Wires4", mode);
392 TextureAssets.WireNew = LoadAsset<Texture2D>("Images\\WiresNew", mode);
393 TextureAssets.FlyingCarpet = LoadAsset<Texture2D>("Images\\FlyingCarpet", mode);
394 TextureAssets.Hb1 = LoadAsset<Texture2D>("Images\\HealthBar1", mode);
395 TextureAssets.Hb2 = LoadAsset<Texture2D>("Images\\HealthBar2", mode);
396 for (int num42 = 0; num42 < TextureAssets.NpcHead.Length; num42++)
397 {
398 TextureAssets.NpcHead[num42] = LoadAsset<Texture2D>("Images\\NPC_Head_" + num42, mode);
399 }
400 for (int num43 = 0; num43 < TextureAssets.NpcHeadBoss.Length; num43++)
401 {
402 TextureAssets.NpcHeadBoss[num43] = LoadAsset<Texture2D>("Images\\NPC_Head_Boss_" + num43, mode);
403 }
404 for (int num44 = 1; num44 < TextureAssets.BackPack.Length; num44++)
405 {
406 TextureAssets.BackPack[num44] = LoadAsset<Texture2D>("Images\\BackPack_" + num44, mode);
407 }
408 for (int num46 = 1; num46 < BuffID.Count; num46++)
409 {
410 TextureAssets.Buff[num46] = LoadAsset<Texture2D>("Images\\Buff_" + num46, mode);
411 }
412 Main.instance.LoadBackground(0);
413 Main.instance.LoadBackground(49);
414 TextureAssets.MinecartMount = LoadAsset<Texture2D>("Images\\Mount_Minecart", mode);
415 for (int num47 = 0; num47 < TextureAssets.RudolphMount.Length; num47++)
416 {
418 }
419 TextureAssets.BunnyMount = LoadAsset<Texture2D>("Images\\Mount_Bunny", mode);
420 TextureAssets.PigronMount = LoadAsset<Texture2D>("Images\\Mount_Pigron", mode);
421 TextureAssets.SlimeMount = LoadAsset<Texture2D>("Images\\Mount_Slime", mode);
422 TextureAssets.TurtleMount = LoadAsset<Texture2D>("Images\\Mount_Turtle", mode);
423 TextureAssets.UnicornMount = LoadAsset<Texture2D>("Images\\Mount_Unicorn", mode);
424 TextureAssets.BasiliskMount = LoadAsset<Texture2D>("Images\\Mount_Basilisk", mode);
425 TextureAssets.MinecartMechMount[0] = LoadAsset<Texture2D>("Images\\Mount_MinecartMech", mode);
426 TextureAssets.MinecartMechMount[1] = LoadAsset<Texture2D>("Images\\Mount_MinecartMechGlow", mode);
427 TextureAssets.CuteFishronMount[0] = LoadAsset<Texture2D>("Images\\Mount_CuteFishron1", mode);
428 TextureAssets.CuteFishronMount[1] = LoadAsset<Texture2D>("Images\\Mount_CuteFishron2", mode);
429 TextureAssets.MinecartWoodMount = LoadAsset<Texture2D>("Images\\Mount_MinecartWood", mode);
430 TextureAssets.DesertMinecartMount = LoadAsset<Texture2D>("Images\\Mount_MinecartDesert", mode);
431 TextureAssets.FishMinecartMount = LoadAsset<Texture2D>("Images\\Mount_MinecartMineCarp", mode);
432 TextureAssets.BeeMount[0] = LoadAsset<Texture2D>("Images\\Mount_Bee", mode);
433 TextureAssets.BeeMount[1] = LoadAsset<Texture2D>("Images\\Mount_BeeWings", mode);
434 TextureAssets.UfoMount[0] = LoadAsset<Texture2D>("Images\\Mount_UFO", mode);
435 TextureAssets.UfoMount[1] = LoadAsset<Texture2D>("Images\\Mount_UFOGlow", mode);
436 TextureAssets.DrillMount[0] = LoadAsset<Texture2D>("Images\\Mount_DrillRing", mode);
437 TextureAssets.DrillMount[1] = LoadAsset<Texture2D>("Images\\Mount_DrillSeat", mode);
438 TextureAssets.DrillMount[2] = LoadAsset<Texture2D>("Images\\Mount_DrillDiode", mode);
439 TextureAssets.DrillMount[3] = LoadAsset<Texture2D>("Images\\Mount_Glow_DrillRing", mode);
440 TextureAssets.DrillMount[4] = LoadAsset<Texture2D>("Images\\Mount_Glow_DrillSeat", mode);
441 TextureAssets.DrillMount[5] = LoadAsset<Texture2D>("Images\\Mount_Glow_DrillDiode", mode);
442 TextureAssets.ScutlixMount[0] = LoadAsset<Texture2D>("Images\\Mount_Scutlix", mode);
443 TextureAssets.ScutlixMount[1] = LoadAsset<Texture2D>("Images\\Mount_ScutlixEyes", mode);
444 TextureAssets.ScutlixMount[2] = LoadAsset<Texture2D>("Images\\Mount_ScutlixEyeGlow", mode);
445 for (int num48 = 0; num48 < TextureAssets.Gem.Length; num48++)
446 {
448 }
449 for (int num49 = 0; num49 < CloudID.Count; num49++)
450 {
451 TextureAssets.Cloud[num49] = LoadAsset<Texture2D>("Images\\Cloud_" + num49, mode);
452 }
453 for (int num50 = 0; num50 < 4; num50++)
454 {
455 TextureAssets.Star[num50] = LoadAsset<Texture2D>("Images\\Star_" + num50, mode);
456 }
457 for (int num51 = 0; num51 < 15; num51++)
458 {
459 TextureAssets.Liquid[num51] = LoadAsset<Texture2D>("Images\\Liquid_" + num51, mode);
460 TextureAssets.LiquidSlope[num51] = LoadAsset<Texture2D>("Images\\LiquidSlope_" + num51, mode);
461 }
462 Main.instance.waterfallManager.LoadContent();
463 TextureAssets.NpcToggle[0] = LoadAsset<Texture2D>("Images\\House_1", mode);
464 TextureAssets.NpcToggle[1] = LoadAsset<Texture2D>("Images\\House_2", mode);
465 TextureAssets.HbLock[0] = LoadAsset<Texture2D>("Images\\Lock_0", mode);
466 TextureAssets.HbLock[1] = LoadAsset<Texture2D>("Images\\Lock_1", mode);
467 TextureAssets.blockReplaceIcon[0] = LoadAsset<Texture2D>("Images\\UI\\BlockReplace_0", mode);
468 TextureAssets.blockReplaceIcon[1] = LoadAsset<Texture2D>("Images\\UI\\BlockReplace_1", mode);
469 TextureAssets.Grid = LoadAsset<Texture2D>("Images\\Grid", mode);
470 TextureAssets.Trash = LoadAsset<Texture2D>("Images\\Trash", mode);
471 TextureAssets.Cd = LoadAsset<Texture2D>("Images\\CoolDown", mode);
472 TextureAssets.Logo = LoadAsset<Texture2D>("Images\\Logo", mode);
473 TextureAssets.Logo2 = LoadAsset<Texture2D>("Images\\Logo2", mode);
474 TextureAssets.Logo3 = LoadAsset<Texture2D>("Images\\Logo3", mode);
475 TextureAssets.Logo4 = LoadAsset<Texture2D>("Images\\Logo4", mode);
476 TextureAssets.Dust = LoadAsset<Texture2D>("Images\\Dust", mode);
477 TextureAssets.Sun = LoadAsset<Texture2D>("Images\\Sun", mode);
478 TextureAssets.Sun2 = LoadAsset<Texture2D>("Images\\Sun2", mode);
479 TextureAssets.Sun3 = LoadAsset<Texture2D>("Images\\Sun3", mode);
480 TextureAssets.BlackTile = LoadAsset<Texture2D>("Images\\Black_Tile", mode);
481 TextureAssets.Heart = LoadAsset<Texture2D>("Images\\Heart", mode);
482 TextureAssets.Heart2 = LoadAsset<Texture2D>("Images\\Heart2", mode);
483 TextureAssets.Bubble = LoadAsset<Texture2D>("Images\\Bubble", mode);
484 TextureAssets.Flame = LoadAsset<Texture2D>("Images\\Flame", mode);
485 TextureAssets.Mana = LoadAsset<Texture2D>("Images\\Mana", mode);
486 for (int num52 = 0; num52 < TextureAssets.Cursors.Length; num52++)
487 {
488 TextureAssets.Cursors[num52] = LoadAsset<Texture2D>("Images\\UI\\Cursor_" + num52, mode);
489 }
490 TextureAssets.CursorRadial = LoadAsset<Texture2D>("Images\\UI\\Radial", mode);
491 TextureAssets.Ninja = LoadAsset<Texture2D>("Images\\Ninja", mode);
492 TextureAssets.AntLion = LoadAsset<Texture2D>("Images\\AntlionBody", mode);
493 TextureAssets.SpikeBase = LoadAsset<Texture2D>("Images\\Spike_Base", mode);
494 TextureAssets.Wood[0] = LoadAsset<Texture2D>("Images\\Tiles_5_0", mode);
495 TextureAssets.Wood[1] = LoadAsset<Texture2D>("Images\\Tiles_5_1", mode);
496 TextureAssets.Wood[2] = LoadAsset<Texture2D>("Images\\Tiles_5_2", mode);
497 TextureAssets.Wood[3] = LoadAsset<Texture2D>("Images\\Tiles_5_3", mode);
498 TextureAssets.Wood[4] = LoadAsset<Texture2D>("Images\\Tiles_5_4", mode);
499 TextureAssets.Wood[5] = LoadAsset<Texture2D>("Images\\Tiles_5_5", mode);
500 TextureAssets.Wood[6] = LoadAsset<Texture2D>("Images\\Tiles_5_6", mode);
501 TextureAssets.SmileyMoon = LoadAsset<Texture2D>("Images\\Moon_Smiley", mode);
502 TextureAssets.PumpkinMoon = LoadAsset<Texture2D>("Images\\Moon_Pumpkin", mode);
503 TextureAssets.SnowMoon = LoadAsset<Texture2D>("Images\\Moon_Snow", mode);
504 for (int num53 = 0; num53 < TextureAssets.CageTop.Length; num53++)
505 {
506 TextureAssets.CageTop[num53] = LoadAsset<Texture2D>("Images\\CageTop_" + num53, mode);
507 }
508 for (int num54 = 0; num54 < TextureAssets.Moon.Length; num54++)
509 {
510 TextureAssets.Moon[num54] = LoadAsset<Texture2D>("Images\\Moon_" + num54, mode);
511 }
512 for (int num55 = 0; num55 < TextureAssets.TreeTop.Length; num55++)
513 {
514 TextureAssets.TreeTop[num55] = LoadAsset<Texture2D>("Images\\Tree_Tops_" + num55, mode);
515 }
516 for (int num57 = 0; num57 < TextureAssets.TreeBranch.Length; num57++)
517 {
518 TextureAssets.TreeBranch[num57] = LoadAsset<Texture2D>("Images\\Tree_Branches_" + num57, mode);
519 }
520 TextureAssets.ShroomCap = LoadAsset<Texture2D>("Images\\Shroom_Tops", mode);
521 TextureAssets.InventoryBack = LoadAsset<Texture2D>("Images\\Inventory_Back", mode);
522 TextureAssets.InventoryBack2 = LoadAsset<Texture2D>("Images\\Inventory_Back2", mode);
523 TextureAssets.InventoryBack3 = LoadAsset<Texture2D>("Images\\Inventory_Back3", mode);
524 TextureAssets.InventoryBack4 = LoadAsset<Texture2D>("Images\\Inventory_Back4", mode);
525 TextureAssets.InventoryBack5 = LoadAsset<Texture2D>("Images\\Inventory_Back5", mode);
526 TextureAssets.InventoryBack6 = LoadAsset<Texture2D>("Images\\Inventory_Back6", mode);
527 TextureAssets.InventoryBack7 = LoadAsset<Texture2D>("Images\\Inventory_Back7", mode);
528 TextureAssets.InventoryBack8 = LoadAsset<Texture2D>("Images\\Inventory_Back8", mode);
529 TextureAssets.InventoryBack9 = LoadAsset<Texture2D>("Images\\Inventory_Back9", mode);
530 TextureAssets.InventoryBack10 = LoadAsset<Texture2D>("Images\\Inventory_Back10", mode);
531 TextureAssets.InventoryBack11 = LoadAsset<Texture2D>("Images\\Inventory_Back11", mode);
532 TextureAssets.InventoryBack12 = LoadAsset<Texture2D>("Images\\Inventory_Back12", mode);
533 TextureAssets.InventoryBack13 = LoadAsset<Texture2D>("Images\\Inventory_Back13", mode);
534 TextureAssets.InventoryBack14 = LoadAsset<Texture2D>("Images\\Inventory_Back14", mode);
535 TextureAssets.InventoryBack15 = LoadAsset<Texture2D>("Images\\Inventory_Back15", mode);
536 TextureAssets.InventoryBack16 = LoadAsset<Texture2D>("Images\\Inventory_Back16", mode);
537 TextureAssets.InventoryBack17 = LoadAsset<Texture2D>("Images\\Inventory_Back17", mode);
538 TextureAssets.InventoryBack18 = LoadAsset<Texture2D>("Images\\Inventory_Back18", mode);
539 TextureAssets.InventoryBack19 = LoadAsset<Texture2D>("Images\\Inventory_Back19", mode);
540 TextureAssets.HairStyleBack = LoadAsset<Texture2D>("Images\\HairStyleBack", mode);
541 TextureAssets.ClothesStyleBack = LoadAsset<Texture2D>("Images\\ClothesStyleBack", mode);
542 TextureAssets.InventoryTickOff = LoadAsset<Texture2D>("Images\\Inventory_Tick_Off", mode);
543 TextureAssets.InventoryTickOn = LoadAsset<Texture2D>("Images\\Inventory_Tick_On", mode);
544 TextureAssets.TextBack = LoadAsset<Texture2D>("Images\\Text_Back", mode);
545 TextureAssets.Chat = LoadAsset<Texture2D>("Images\\Chat", mode);
546 TextureAssets.Chat2 = LoadAsset<Texture2D>("Images\\Chat2", mode);
547 TextureAssets.ChatBack = LoadAsset<Texture2D>("Images\\Chat_Back", mode);
548 TextureAssets.Team = LoadAsset<Texture2D>("Images\\Team", mode);
549 PlayerDataInitializer.Load();
550 TextureAssets.Chaos = LoadAsset<Texture2D>("Images\\Chaos", mode);
551 TextureAssets.EyeLaser = LoadAsset<Texture2D>("Images\\Eye_Laser", mode);
552 TextureAssets.BoneEyes = LoadAsset<Texture2D>("Images\\Bone_Eyes", mode);
553 TextureAssets.BoneLaser = LoadAsset<Texture2D>("Images\\Bone_Laser", mode);
554 TextureAssets.LightDisc = LoadAsset<Texture2D>("Images\\Light_Disc", mode);
555 TextureAssets.Confuse = LoadAsset<Texture2D>("Images\\Confuse", mode);
556 TextureAssets.Probe = LoadAsset<Texture2D>("Images\\Probe", mode);
557 TextureAssets.SunOrb = LoadAsset<Texture2D>("Images\\SunOrb", mode);
558 TextureAssets.SunAltar = LoadAsset<Texture2D>("Images\\SunAltar", mode);
559 TextureAssets.XmasLight = LoadAsset<Texture2D>("Images\\XmasLight", mode);
560 TextureAssets.Beetle = LoadAsset<Texture2D>("Images\\BeetleOrb", mode);
561 for (int num58 = 0; num58 < ChainID.Count; num58++)
562 {
563 TextureAssets.Chains[num58] = LoadAsset<Texture2D>("Images\\Chains_" + num58, mode);
564 }
565 TextureAssets.Chain20 = LoadAsset<Texture2D>("Images\\Chain20", mode);
566 TextureAssets.FishingLine = LoadAsset<Texture2D>("Images\\FishingLine", mode);
567 TextureAssets.Chain = LoadAsset<Texture2D>("Images\\Chain", mode);
568 TextureAssets.Chain2 = LoadAsset<Texture2D>("Images\\Chain2", mode);
569 TextureAssets.Chain3 = LoadAsset<Texture2D>("Images\\Chain3", mode);
570 TextureAssets.Chain4 = LoadAsset<Texture2D>("Images\\Chain4", mode);
571 TextureAssets.Chain5 = LoadAsset<Texture2D>("Images\\Chain5", mode);
572 TextureAssets.Chain6 = LoadAsset<Texture2D>("Images\\Chain6", mode);
573 TextureAssets.Chain7 = LoadAsset<Texture2D>("Images\\Chain7", mode);
574 TextureAssets.Chain8 = LoadAsset<Texture2D>("Images\\Chain8", mode);
575 TextureAssets.Chain9 = LoadAsset<Texture2D>("Images\\Chain9", mode);
576 TextureAssets.Chain10 = LoadAsset<Texture2D>("Images\\Chain10", mode);
577 TextureAssets.Chain11 = LoadAsset<Texture2D>("Images\\Chain11", mode);
578 TextureAssets.Chain12 = LoadAsset<Texture2D>("Images\\Chain12", mode);
579 TextureAssets.Chain13 = LoadAsset<Texture2D>("Images\\Chain13", mode);
580 TextureAssets.Chain14 = LoadAsset<Texture2D>("Images\\Chain14", mode);
581 TextureAssets.Chain15 = LoadAsset<Texture2D>("Images\\Chain15", mode);
582 TextureAssets.Chain16 = LoadAsset<Texture2D>("Images\\Chain16", mode);
583 TextureAssets.Chain17 = LoadAsset<Texture2D>("Images\\Chain17", mode);
584 TextureAssets.Chain18 = LoadAsset<Texture2D>("Images\\Chain18", mode);
585 TextureAssets.Chain19 = LoadAsset<Texture2D>("Images\\Chain19", mode);
586 TextureAssets.Chain20 = LoadAsset<Texture2D>("Images\\Chain20", mode);
587 TextureAssets.Chain21 = LoadAsset<Texture2D>("Images\\Chain21", mode);
588 TextureAssets.Chain22 = LoadAsset<Texture2D>("Images\\Chain22", mode);
589 TextureAssets.Chain23 = LoadAsset<Texture2D>("Images\\Chain23", mode);
590 TextureAssets.Chain24 = LoadAsset<Texture2D>("Images\\Chain24", mode);
591 TextureAssets.Chain25 = LoadAsset<Texture2D>("Images\\Chain25", mode);
592 TextureAssets.Chain26 = LoadAsset<Texture2D>("Images\\Chain26", mode);
593 TextureAssets.Chain27 = LoadAsset<Texture2D>("Images\\Chain27", mode);
594 TextureAssets.Chain28 = LoadAsset<Texture2D>("Images\\Chain28", mode);
595 TextureAssets.Chain29 = LoadAsset<Texture2D>("Images\\Chain29", mode);
596 TextureAssets.Chain30 = LoadAsset<Texture2D>("Images\\Chain30", mode);
597 TextureAssets.Chain31 = LoadAsset<Texture2D>("Images\\Chain31", mode);
598 TextureAssets.Chain32 = LoadAsset<Texture2D>("Images\\Chain32", mode);
599 TextureAssets.Chain33 = LoadAsset<Texture2D>("Images\\Chain33", mode);
600 TextureAssets.Chain34 = LoadAsset<Texture2D>("Images\\Chain34", mode);
601 TextureAssets.Chain35 = LoadAsset<Texture2D>("Images\\Chain35", mode);
602 TextureAssets.Chain36 = LoadAsset<Texture2D>("Images\\Chain36", mode);
603 TextureAssets.Chain37 = LoadAsset<Texture2D>("Images\\Chain37", mode);
604 TextureAssets.Chain38 = LoadAsset<Texture2D>("Images\\Chain38", mode);
605 TextureAssets.Chain39 = LoadAsset<Texture2D>("Images\\Chain39", mode);
606 TextureAssets.Chain40 = LoadAsset<Texture2D>("Images\\Chain40", mode);
607 TextureAssets.Chain41 = LoadAsset<Texture2D>("Images\\Chain41", mode);
608 TextureAssets.Chain42 = LoadAsset<Texture2D>("Images\\Chain42", mode);
609 TextureAssets.Chain43 = LoadAsset<Texture2D>("Images\\Chain43", mode);
610 TextureAssets.EyeLaserSmall = LoadAsset<Texture2D>("Images\\Eye_Laser_Small", mode);
611 TextureAssets.BoneArm = LoadAsset<Texture2D>("Images\\Arm_Bone", mode);
612 TextureAssets.PumpkingArm = LoadAsset<Texture2D>("Images\\PumpkingArm", mode);
613 TextureAssets.PumpkingCloak = LoadAsset<Texture2D>("Images\\PumpkingCloak", mode);
614 TextureAssets.BoneArm2 = LoadAsset<Texture2D>("Images\\Arm_Bone_2", mode);
615 for (int num59 = 1; num59 < TextureAssets.GemChain.Length; num59++)
616 {
617 TextureAssets.GemChain[num59] = LoadAsset<Texture2D>("Images\\GemChain_" + num59, mode);
618 }
619 for (int num60 = 1; num60 < TextureAssets.Golem.Length; num60++)
620 {
621 TextureAssets.Golem[num60] = LoadAsset<Texture2D>("Images\\GolemLights" + num60, mode);
622 }
623 TextureAssets.GolfSwingBarFill = LoadAsset<Texture2D>("Images\\UI\\GolfSwingBarFill", mode);
624 TextureAssets.GolfSwingBarPanel = LoadAsset<Texture2D>("Images\\UI\\GolfSwingBarPanel", mode);
625 TextureAssets.SpawnPoint = LoadAsset<Texture2D>("Images\\UI\\SpawnPoint", mode);
626 TextureAssets.SpawnBed = LoadAsset<Texture2D>("Images\\UI\\SpawnBed", mode);
627 TextureAssets.MapPing = LoadAsset<Texture2D>("Images\\UI\\MapPing", mode);
628 TextureAssets.GolfBallArrow = LoadAsset<Texture2D>("Images\\UI\\GolfBall_Arrow", mode);
629 TextureAssets.GolfBallArrowShadow = LoadAsset<Texture2D>("Images\\UI\\GolfBall_Arrow_Shadow", mode);
630 TextureAssets.GolfBallOutline = LoadAsset<Texture2D>("Images\\Misc\\GolfBallOutline", mode);
631 Main.ResourceSetsManager.LoadContent(mode);
632 Main.MinimapFrameManagerInstance.LoadContent(mode);
633 Main.AchievementAdvisor.LoadContent();
635 }
static Asset< Texture2D >[] Liquid
static Asset< Texture2D >[] Reforge
static Asset< Texture2D >[] CraftToggle
static Asset< Texture2D >[] MinecartMechMount
static Asset< Texture2D >[] InfoIcon
static Asset< Texture2D >[] AccWaist
static Asset< Texture2D >[] PlayerHair
static Asset< Texture2D >[] AccHandsOffComposite
static Asset< Texture2D >[] ArmorHead
static Asset< Texture2D >[] Npc
static Asset< Texture2D >[] AccHandsOnComposite
static Asset< Texture2D >[] AccShoes
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] XmasTree
static Asset< Texture2D >[] AccShield
static Asset< Texture2D >[] NpcToggle
static Asset< Texture2D >[] HighlightMask
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D >[] Projectile
static Asset< Texture2D >[] AccBalloon
static Asset< Texture2D >[] GlowMask
static Asset< Texture2D >[] CageTop
static Asset< Texture2D >[] Wings
static Asset< Texture2D >[] JellyfishBowl
static Asset< Texture2D >[] BackPack
static Asset< Texture2D >[] RudolphMount
static Asset< Texture2D >[] Tile
static Asset< Texture2D >[] TreeTop
static Asset< Texture2D >[] Gore
static Asset< Texture2D >[] Star
static Asset< Texture2D >[] Pvp
static Asset< Texture2D >[] NpcHeadBoss
static Asset< Texture2D >[] HotbarRadial
static Asset< Texture2D >[] InventorySort
static Asset< Texture2D >[] AccFront
static Asset< Texture2D >[] UfoMount
static Asset< Texture2D >[] blockReplaceIcon
static Asset< Texture2D >[] DrillMount
static Asset< Texture2D >[] Underworld
static Asset< Texture2D >[] MapIcon
static Asset< Texture2D >[] BeeMount
static Asset< Texture2D >[] Item
static Asset< Texture2D >[] CuteFishronMount
static Asset< Texture2D >[] ArmorLeg
static Asset< Texture2D >[] TreeBranch
static Asset< Texture2D >[] Extra
static Asset< Texture2D >[] PlayerHairAlt
static Asset< Texture2D >[] NpcHead
static Asset< Texture2D >[] Flames
static Asset< Texture2D >[] Background
static Asset< Texture2D >[] Chains
static Asset< Texture2D >[] ChestStack
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ItemFlame
static Asset< Texture2D >[] HbLock
static Asset< Texture2D >[] AccHandsOff
static Asset< Texture2D >[] Wood
static Asset< Texture2D >[] AccBeard
static Asset< Texture2D >[] AccHandsOn
static Asset< Texture2D >[] TextGlyph
static Asset< Texture2D >[] Cloud
static Asset< Texture2D >[] ScutlixMount
static Asset< Texture2D >[] MapBGs
static Asset< Texture2D >[] AccFace
static Asset< Texture2D >[] Buff
static Asset< Texture2D >[] LiquidSlope
static Asset< Texture2D >[] Camera
static Asset< Texture2D >[] Cursors
static Asset< Texture2D >[] AccBack
static Asset< Texture2D >[] Wall
static Asset< Texture2D >[] Golem
static Asset< Texture2D >[] WireUi
static Asset< Texture2D >[] GemChain
static Asset< Texture2D >[] Moon
static Asset< Texture2D >[] Clothes
static Asset< Texture2D >[] EquipPage
static Asset< Texture2D >[] Gem
static Asset< Texture2D >[] Dest
static Asset< Texture2D >[] Coin
static Asset< Texture2D >[] ArmorBody
static Asset< Texture2D >[] AccNeck
static readonly int Count
Definition BuffID.cs:1175
static readonly short Count
Definition ChainID.cs:39
static readonly int Count
Definition CloudID.cs:87
static readonly short Count
Definition ExtrasID.cs:537
static readonly short Count
static int[] TextureCopyLoad
Only checked for vanilla IDs. If != -1 for the given item type (F:Terraria.Item....
Definition ItemID.cs:1307
static bool[] HasOutlines
Indicates that this tile has an outline texture to be drawn to indicate that it is interactable....
Definition TileID.cs:260

References Terraria.GameContent.TextureAssets.AccBack, Terraria.GameContent.TextureAssets.AccBalloon, Terraria.GameContent.TextureAssets.AccBeard, Terraria.GameContent.TextureAssets.AccFace, Terraria.GameContent.TextureAssets.AccFront, Terraria.GameContent.TextureAssets.AccHandsOff, Terraria.GameContent.TextureAssets.AccHandsOffComposite, Terraria.GameContent.TextureAssets.AccHandsOn, Terraria.GameContent.TextureAssets.AccHandsOnComposite, Terraria.GameContent.TextureAssets.AccNeck, Terraria.GameContent.TextureAssets.AccShield, Terraria.GameContent.TextureAssets.AccShoes, Terraria.GameContent.TextureAssets.AccWaist, Terraria.Main.AchievementAdvisor, Terraria.GameContent.TextureAssets.ArmorArm, Terraria.GameContent.TextureAssets.ArmorBody, Terraria.GameContent.TextureAssets.ArmorBodyComposite, Terraria.GameContent.TextureAssets.ArmorHead, Terraria.GameContent.TextureAssets.ArmorLeg, Terraria.GameContent.TextureAssets.Background, Terraria.GameContent.TextureAssets.BackPack, Terraria.GameContent.TextureAssets.BeeMount, Terraria.GameContent.TextureAssets.blockReplaceIcon, Terraria.GameContent.TextureAssets.Buff, Terraria.GameContent.TextureAssets.CageTop, Terraria.GameContent.TextureAssets.Camera, Terraria.GameContent.TextureAssets.Chains, Terraria.GameContent.TextureAssets.ChestStack, Terraria.GameContent.TextureAssets.Clothes, Terraria.GameContent.TextureAssets.Cloud, Terraria.GameContent.TextureAssets.Coin, Terraria.ID.BuffID.Count, Terraria.ID.ChainID.Count, Terraria.ID.CloudID.Count, Terraria.ID.ExtrasID.Count, Terraria.ID.GlowMaskID.Count, Terraria.GameContent.TextureAssets.CraftToggle, Terraria.GameContent.TextureAssets.Cursors, Terraria.GameContent.TextureAssets.CuteFishronMount, Terraria.GameContent.TextureAssets.Dest, Terraria.GameContent.TextureAssets.DrillMount, Terraria.GameContent.TextureAssets.EquipPage, Terraria.GameContent.TextureAssets.Extra, Terraria.GameContent.TextureAssets.FemaleBody, Terraria.GameContent.TextureAssets.Flames, Terraria.GameContent.TextureAssets.Gem, Terraria.GameContent.TextureAssets.GemChain, Terraria.GameContent.TextureAssets.GlowMask, Terraria.GameContent.TextureAssets.Golem, Terraria.GameContent.TextureAssets.Gore, Terraria.ID.TileID.Sets.HasOutlines, Terraria.GameContent.TextureAssets.HbLock, Terraria.GameContent.TextureAssets.HighlightMask, Terraria.GameContent.TextureAssets.HotbarRadial, Terraria.GameContent.TextureAssets.InfoIcon, Terraria.Main.instance, Terraria.GameContent.TextureAssets.InventorySort, Terraria.GameContent.TextureAssets.Item, Terraria.GameContent.TextureAssets.ItemFlame, Terraria.GameContent.TextureAssets.JellyfishBowl, Terraria.GameContent.TextureAssets.Liquid, Terraria.GameContent.TextureAssets.LiquidSlope, Terraria.Initializers.PlayerDataInitializer.Load(), Terraria.ModLoader.UI.UICommon.LoadTextures(), Terraria.GameContent.TextureAssets.MapBGs, Terraria.GameContent.TextureAssets.MapIcon, Terraria.GameContent.TextureAssets.MinecartMechMount, Terraria.Main.MinimapFrameManagerInstance, Terraria.GameContent.TextureAssets.Moon, Terraria.GameContent.TextureAssets.Npc, Terraria.GameContent.TextureAssets.NpcHead, Terraria.GameContent.TextureAssets.NpcHeadBoss, Terraria.GameContent.TextureAssets.NpcToggle, Terraria.GameContent.TextureAssets.PlayerHair, Terraria.GameContent.TextureAssets.PlayerHairAlt, Terraria.GameContent.TextureAssets.Projectile, Terraria.GameContent.TextureAssets.Pvp, Terraria.GameContent.TextureAssets.Reforge, Terraria.Main.ResourceSetsManager, Terraria.GameContent.TextureAssets.RudolphMount, Terraria.GameContent.TextureAssets.ScutlixMount, Terraria.GameContent.TextureAssets.Star, Terraria.GameContent.TextureAssets.TextGlyph, Terraria.ID.ItemID.Sets.TextureCopyLoad, Terraria.GameContent.TextureAssets.Tile, Terraria.GameContent.TextureAssets.TreeBranch, Terraria.GameContent.TextureAssets.TreeTop, Terraria.GameContent.TextureAssets.UfoMount, Terraria.GameContent.TextureAssets.Underworld, Terraria.GameContent.TextureAssets.Wall, Terraria.GameContent.TextureAssets.Wings, Terraria.GameContent.TextureAssets.WireUi, Terraria.GameContent.TextureAssets.Wood, and Terraria.GameContent.TextureAssets.XmasTree.

Referenced by Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen().

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