TModLoader v1.4.4.9
TModLoader source code documentation
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◆ Exists()

static bool Terraria.Utilities.FileUtilities.Exists ( string path,
bool cloud )
inlinestatic

Definition at line 18 of file FileUtilities.cs.

19 {
20 if (cloud && SocialAPI.Cloud != null)
21 {
22 return SocialAPI.Cloud.HasFile(path);
23 }
24 return File.Exists(path);
25 }
static Terraria.Social.Base.CloudSocialModule Cloud
Definition SocialAPI.cs:20

References Terraria.Social.SocialAPI.Cloud, and Terraria.Utilities.FileUtilities.path.

Referenced by Terraria.IO.WorldFile.DoRollingBackups(), Terraria.Main.DrawMenu(), Terraria.IO.WorldFile.GetAllMetadata(), Terraria.Player.GetFileData(), Terraria.Main.GetPlayerPathFromName(), Terraria.Main.GetWorldPathFromName(), Terraria.Player.InternalSavePlayerFile(), Terraria.IO.WorldFile.InternalSaveWorld(), Terraria.Player.KillMeForGood(), Terraria.IO.FavoritesFile.Load(), Terraria.Map.WorldMap.Load(), Terraria.Achievements.AchievementManager.Load(), Terraria.ModLoader.IO.WorldIO.Load(), Terraria.ModLoader.IO.PlayerIO.LoadBackup(), Terraria.ModLoader.IO.WorldIO.LoadBackup(), Terraria.ModLoader.IO.WorldIO.LoadDedServBackup(), Terraria.IO.WorldFile.LoadWorld(), Terraria.ModLoader.IO.PlayerIO.MoveToLocal(), Terraria.ModLoader.IO.WorldIO.MoveToLocal(), Terraria.WorldGen.playWorldCallBack(), Terraria.ModLoader.IO.MapIO.ReadModFile(), Terraria.ModLoader.IO.WorldIO.ReadWorldHeader(), Terraria.ModLoader.IO.WorldIO.RevertDedServBackup(), Terraria.ModLoader.IO.WorldIO.Save(), Terraria.ModLoader.IO.PlayerIO.Save(), Terraria.WorldGen.serverLoadWorldCallBack(), Terraria.ModLoader.IO.PlayerIO.TryLoadData(), Terraria.ModLoader.BackupIO.World.WriteArchive(), and Terraria.ModLoader.BackupIO.Player.WriteArchive().

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