TModLoader
v1.4.4.9
TModLoader source code documentation
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EntitySource_OverfullChest.cs
Go to the documentation of this file.
1
namespace
Terraria.DataStructures
;
2
7
public
class
EntitySource_OverfullChest
:
AEntitySource_Tile
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{
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public
Chest
Chest
{
get
; }
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public
EntitySource_OverfullChest
(
int
tileCoordsX
,
int
tileCoordsY
,
Chest
chest,
string
? context)
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:
base
(
tileCoordsX
,
tileCoordsY
, context)
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{
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Chest
= chest;
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}
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}
List
Terraria.Chest
Represents a non-T:Terraria.Player inventory, such as chests, portable storage, or NPC shops.
Definition
Chest.cs:22
Terraria.DataStructures.AEntitySource_Tile
Abstract base class for entities which come from a tile.
Definition
AEntitySource_Tile.cs:11
Terraria.DataStructures.EntitySource_OverfullChest.EntitySource_OverfullChest
EntitySource_OverfullChest(int tileCoordsX, int tileCoordsY, Chest chest, string? context)
Definition
EntitySource_OverfullChest.cs:11
Terraria.DataStructures.EntitySource_OverfullChest
Used when attempting to add an item to a chest, but the chest is full so it spills into the world....
Definition
EntitySource_OverfullChest.cs:8
Terraria.DataStructures
Definition
AEntitySource_Tile.cs:3
source
Terraria.DataStructures
EntitySource_OverfullChest.cs
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1.10.0