TModLoader v1.4.4.9
TModLoader source code documentation
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EntitySource_OverfullChest.cs
Go to the documentation of this file.
2
8{
9 public Chest Chest { get; }
10
11 public EntitySource_OverfullChest(int tileCoordsX, int tileCoordsY, Chest chest, string? context)
12 : base(tileCoordsX, tileCoordsY, context)
13 {
14 Chest = chest;
15 }
16}
Represents a non-T:Terraria.Player inventory, such as chests, portable storage, or NPC shops.
Definition Chest.cs:22
Abstract base class for entities which come from a tile.
EntitySource_OverfullChest(int tileCoordsX, int tileCoordsY, Chest chest, string? context)
Used when attempting to add an item to a chest, but the chest is full so it spills into the world....