2using System.Collections.Generic;
IItemDropRule Add(IItemDropRule entry)
readonly ItemDropDatabase itemDropDatabase
IItemDropRule Remove(IItemDropRule entry)
void RemoveWhere(Predicate< IItemDropRule > predicate, bool includeGlobalDrops=true)
List< IItemDropRule > Get(bool includeGlobalDrops=true)
ItemLoot(int itemType, ItemDropDatabase itemDropDatabase)
This readonly struct is a simple shortcut to T:Terraria.GameContent.ItemDropRules....