|
TModLoader v1.4.4.9
TModLoader source code documentation
|
|
static |
The default T:Terraria.NPC for a given NPC type (F:Terraria.NPC.type).
Note that these entries do not take into account game mode specific changes so they shouldn't be used for querying that data.
Definition at line 881 of file ContentSamples.cs.
Referenced by Terraria.GameContent.Bestiary.BestiaryDatabaseNPCsPopulator.AddEmptyEntries_CrittersAndEnemies_Automated(), Terraria.GameContent.Bestiary.BestiaryDatabaseNPCsPopulator.AddNPCBiomeRelationships_AddDecorations_Automated(), Terraria.GameContent.TownRoomManager.CanNPCsLiveWithEachOther(), Terraria.GameContent.Bestiary.SortingSteps.Alphabetical.Compare(), Terraria.GameContent.Bestiary.BestiaryEntry.Critter(), Terraria.GameContent.NetModules.NetBestiaryModule.Deserialize(), Terraria.GameContent.Bestiary.BestiaryEntry.Enemy(), Terraria.GameContent.Bestiary.CommonEnemyUICollectionInfoProvider.GetKillCountNeeded(), Terraria.ID.ContentSamples.BestiaryHelper.GetSortedBestiaryEntriesList(), Terraria.ID.ContentSamples.Initialize(), Terraria.GameContent.ItemDropRules.ItemDropDatabase.Populate(), Terraria.GameContent.ItemDropRules.ItemDropDatabase.PrepareNPCNetIDsByTypeDictionary(), Terraria.GameContent.Bestiary.BestiaryDatabase.Register(), Terraria.ModLoader.NPCHappiness.RegisterVanillaNpcRelationships(), Terraria.GameContent.TownNPCProfiles.ResetTexturesAccordingToVanillaProfiles(), and Terraria.GameContent.Bestiary.BestiaryEntry.TownNPC().