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TModLoader v1.4.4.9
TModLoader source code documentation
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| MultipliableFloat Terraria.NPC.HitModifiers.DefenseEffectiveness |
The conversion ratio between defense and damage reduction. Defaults to 0.5 for NPCs. Depends on difficulty for players.
Increase to make defense more effective and armor penetration more important.
Recommend only multiplication, no addition or subtraction.
Not recommended to for buffs/debuffs. Use for gamemode tweaks, or if an enemy revolves very heavily around armor penetration.
Definition at line 121 of file NPC.cs.
Referenced by Terraria.NPC.HitModifiers.HitModifiers(), and Terraria.NPC.HitModifiers.GetDamage().