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TModLoader v1.4.4.9
TModLoader source code documentation
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| int Terraria.Player.lifeRegen |
The rate of this player's life regeneration in health/ticks, divided by 120.
For example, adding 10 to this value regenerates 10 / 120 = 1/6 health per tick, or 5 health per second.
Life regeneration is accumulated every tick in F:Terraria.Player.lifeRegenCount.
This value should be subtracted from in M:Terraria.ModLoader.ModPlayer.UpdateBadLifeRegen and added to in M:Terraria.ModLoader.ModPlayer.UpdateLifeRegen.
Definition at line 2130 of file Player.cs.
Referenced by Terraria.Player.GrantArmorBenefits(), Terraria.Player.ResetEffects(), Terraria.Player.UpdateBuffs(), Terraria.Player.UpdateEquips(), and Terraria.Player.UpdateLifeRegen().