TModLoader v1.4.4.9
TModLoader source code documentation
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◆ UpdateNearbyInteractibleProjectilesList()

void Terraria.Player.UpdateNearbyInteractibleProjectilesList ( )
inline

Definition at line 21086 of file Player.cs.

21087 {
21088 //IL_0016: Unknown result type (might be due to invalid IL or missing references)
21089 //IL_001b: Unknown result type (might be due to invalid IL or missing references)
21092 if (!Main.CurrentFrameFlags.HadAnActiveInteractibleProjectile)
21093 {
21094 return;
21095 }
21096 Vector2 compareSpot = base.Center;
21097 for (int i = 0; i < 1000; i++)
21098 {
21099 Projectile proj = Main.projectile[i];
21101 {
21103 }
21104 }
21105 }
List< int > _projectilesToInteractWith
Definition Player.cs:3255
bool IsProjectileInteractibleAndInInteractionRange(Projectile proj, ref Vector2 compareSpot)
Definition Player.cs:21107

References Terraria.Player._projectilesToInteractWith, Terraria.Main.CurrentFrameFlags.HadAnActiveInteractibleProjectile, Terraria.Player.IsProjectileInteractibleAndInInteractionRange(), and Terraria.Main.projectile.

Referenced by Terraria.Player.Update().

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