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TModLoader v1.4.4.9
TModLoader source code documentation
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Takes an input position and returns the position adjusted to the players visual rotation and offset. This accounts for the player being shifted up or down and rotated while riding a mount, sitting in a chair, and sleeping.
| pos | |
| reverseRotation | |
| addGfxOffY |
Definition at line 4740 of file Player.cs.
References Terraria.Player.fullRotation, Terraria.GameContent.PlayerSittingHelper.GetSittingOffsetInfo(), Terraria.GameContent.PlayerSleepingHelper.GetSleepingOffsetInfo(), Terraria.Player.gfxOffY, Terraria.GameContent.PlayerSittingHelper.isSitting, Terraria.GameContent.PlayerSleepingHelper.isSleeping, Terraria.Utils.RotatedBy(), Terraria.Player.sitting, and Terraria.Player.sleeping.
Referenced by Terraria.Projectile.AI_019_Spears(), Terraria.Projectile.AI_075(), Terraria.Projectile.AI_140_MonkStaffT1(), Terraria.Projectile.AI_142_MonkStaffT2And3(), Terraria.Projectile.AI_158_GetHomeLocation(), Terraria.Projectile.AI_160_Kites(), Terraria.Projectile.AI_161_RapierStabs(), Terraria.Projectile.AI_190_NightsEdge(), Terraria.Projectile.AI_191_TrueNightsEdge(), Terraria.Player.GetPointOnSwungItemPath(), Terraria.Player.ItemCheck_EmitHeldItemLight(), Terraria.Player.ItemCheck_Shoot(), Terraria.Player.RotateRelativePoint(), Terraria.Player.TryUsingDiggerCart(), and Terraria.DelegateMethods.Mount.WolfMouthPosition().
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