TModLoader v1.4.4.9
TModLoader source code documentation
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◆ FixLoadedData()

void Terraria.Player.FixLoadedData ( )
inline

Implements Terraria.DataStructures.IFixLoadedData.

Definition at line 56419 of file Player.cs.

56420 {
56432 for (int i = 0; i < Loadouts.Length; i++)
56433 {
56435 }
56436 }
Item[] item
The items this chest contains. F:Terraria.Chest.maxItems elements long.
Definition Chest.cs:93
static void FixLoadedData_EliminiateDuplicateAccessories(Item[] armorArray)
Definition Player.cs:56438
Item[] armor
The player's armor and accessories. Indexes 0-2 hold head, chest, and legs armor while 10-12 hold the...
Definition Player.cs:1651
EquipmentLoadout[] Loadouts
Definition Player.cs:3281
Item[] miscEquips
The player's equipment items. From indexes 0-4: Pet, Light Pet, Minecart, Mount, and Hook.
Definition Player.cs:1658
void FixLoadedData_Items(Item[] items)
Definition Player.cs:56458
Item[] miscDyes
Definition Player.cs:1660
Item[] _temporaryItemSlots
Definition Player.cs:3302
Item[] inventory
The player's normal inventory. Indexes 0-9 hold the hotbar items, 10-49 the rest of the main inventor...
Definition Player.cs:1767

References Terraria.Player._temporaryItemSlots, Terraria.Player.armor, Terraria.Player.bank, Terraria.Player.bank2, Terraria.Player.bank3, Terraria.Player.bank4, Terraria.Player.dye, Terraria.EquipmentLoadout.FixLoadedData(), Terraria.Player.FixLoadedData_EliminiateDuplicateAccessories(), Terraria.Player.FixLoadedData_Items(), Terraria.Player.inventory, Terraria.Chest.item, Terraria.Player.Loadouts, Terraria.Player.miscDyes, and Terraria.Player.miscEquips.

+ Here is the call graph for this function: