56485 {
56487 newPlayer.armor = new Item[1] { item };
56488 int i = 0;
56490 if (type == 908 || type == 5000)
56491 {
56492 newPlayer.lavaMax += 420;
56493 }
56494 if (type == 906 || type == 4038 || type == 3999 || type == 4003)
56495 {
56496 newPlayer.lavaMax += 420;
56497 }
56499 {
56500 newPlayer.wingsLogic =
newPlayer.armor[i].wingSlot;
56501 newPlayer.equippedWings =
newPlayer.armor[i];
56502 }
56503 if (type == 158 || type == 396 || type == 1250 || type == 1251 || type == 1252)
56504 {
56505 newPlayer.noFallDmg = true;
56506 }
56507 if (type == 860 || type == 535)
56508 {
56509 newPlayer.pStone = true;
56510 }
56511 newPlayer.lavaTime =
newPlayer.lavaMax;
56512 newPlayer.armor =
armor;
56513 }
Item[] armor
The player's armor and accessories. Indexes 0-2 hold head, chest, and legs armor while 10-12 hold the...