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TModLoader v1.4.4.9
TModLoader source code documentation
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getset |
If true, player has a 33% chance of not consuming the thrown item.
Only applies to consumable items and projectiles counted as the P:Terraria.ModLoader.DamageClass.Throwing damage type.
Projectiles spawned from a player who holds such item will set F:Terraria.Projectile.noDropItem to prevent duplication.
Stacks with P:Terraria.Player.ThrownCost50 multiplicatively.
Definition at line 4584 of file Player.cs.
Referenced by Terraria.Player.IsAmmoFreeThisShot(), Terraria.Player.ItemCheck_Inner(), and Terraria.Player.ResetEffects().