57793 {
57794
57795
57796
57797
57798
57799
57800
57801
57802
57803
57804
57805
57806
57807
57808
57809
57810
57811
57812
57813
57814
57815
57816
57817
57818
57819
57820
57821
57822
57823
57824
57825
57826
57827
57828
57829
57830
57831
57832
57833
57834
57835
57837 for (int i = 0; i < 1000; i++)
57838 {
57839 Projectile projectile = Main.projectile[i];
57840 if (projectile.active && projectile.type == 656 && projectile.owner ==
whoAmI)
57841 {
57842 list.Add(i);
57843 }
57844 }
57850 {
57852 }
57856 bool flag2 =
false;
57858 for (
int j = 0;
j < array.Length;
j++)
57859 {
57861 {
57863 break;
57864 }
57865 }
57868 {
57870 {
57872 }
57873 }
57874 if (list.Count <= 1)
57875 {
57879 {
57881 {
57883 Dust
obj = Main.dust[Dust.NewDust(
vector3, 0, 0, 269)];
57885 obj.fadeIn = 0.5f;
57886 obj.scale = 0.7f;
57887 obj.velocity *= 0.4f;
57888 obj.noLight = true;
57889 }
57890 }
57892 {
57893 Dust
obj2 = Main.dust[Dust.NewDust(
vector, 0, 0, 269)];
57896 obj2.scale = 0.3f;
57897 obj2.noLight = true;
57898 }
57899 }
57900 flag &= list.Count <= 1;
57903 {
57906 {
57908 }
57909 }
57911 {
57912 return;
57913 }
57914 foreach (int item in list)
57915 {
57918 {
57920 projectile2.netUpdate = true;
57921 }
57922 }
57926 }
int whoAmI
The index of this Entity within its specific array. These arrays track the entities in the world....
static DamageClass MagicSummonHybrid
This is a damage class used solely by vanilla forbidden storm. It scales with both magic and summon d...
T:Terraria.ModLoader.DamageClass is used to determine the application of item effects,...
StatModifier GetTotalDamage(DamageClass damageClass)
Calculates a total damage modifier for the player for the provided T:Terraria.ModLoader....
bool CheckMana(int amount, bool pay=false, bool blockQuickMana=false)
IEntitySource GetProjectileSource_SetBonus(int projectileSourceId)
Vector2 MinionRestTargetPoint
This object encapsulates context information about the source of a particular spawning event of an It...
float ApplyTo(float baseValue)
Use this to apply the modifiers of this T:Terraria.ModLoader.StatModifier to the baseValue ....