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TModLoader v1.4.4.9
TModLoader source code documentation
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| int Terraria.Player.spikedBoots |
Used by the Shoe Spikes and Climbing Claws to allow for holding onto walls (of tiles, not to be confused with actual walls).
Defaults to 0. Any value higher than 0 allows the player to wall-jump.
A value of 1 causes the player to slowly slide down them while holding onto them.
A value of 2 or more doesn't give this limitation, allowing the player to stay holding onto a wall indefinitely.
Definition at line 1309 of file Player.cs.
Referenced by Terraria.Player.ApplyEquipFunctional(), Terraria.Player.ResetEffects(), and Terraria.Player.WallslideMovement().