51504 {
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51532 float num = rotation + (float)
Math.PI / 2
f;
51533 Vector2
vector =
default(Vector2);
51535 switch (stretch)
51536 {
51537 case CompositeArmStretchAmount.Full:
51539 break;
51540 case CompositeArmStretchAmount.None:
51542 break;
51543 case CompositeArmStretchAmount.Quarter:
51545 break;
51546 case CompositeArmStretchAmount.ThreeQuarters:
51548 break;
51549 }
51552 }
Vector2 MountedCenter
Returns the player's center adjusted for mount and step stool usage. Typically used in conjunction wi...