39664 {
39665
39666
39667
39668
39669
39670
39671
39672
39673
39674
39675
39676
39679 {
39682 Point point =
base.Center.ToTileCoordinates();
39684 WorldUtils.
Gen(
new Point(point.X - 25, point.Y - 25),
new Shapes.
Rectangle(50, 50),
new Actions.
TileScanner(182, 515, 180, 513, 179, 512, 183, 516, 181, 514, 381, 517, 534, 535, 536, 537, 539, 540, 625, 626, 627, 628).
Output(dictionary));
39686 {
39687 if (item.Value >
num2)
39688 {
39691 }
39692 }
39694 {
39695 case 515:
39697 break;
39698 case 513:
39700 break;
39701 case 512:
39703 break;
39704 case 516:
39706 break;
39707 case 514:
39709 break;
39710 case 517:
39712 break;
39713 case 535:
39715 break;
39716 case 537:
39718 break;
39719 case 540:
39721 break;
39722 case 626:
39724 break;
39725 case 628:
39727 break;
39728 }
39730 {
39731 num = Utils.SelectRandom<
int>(Main.rand, 182, 180, 179, 183, 181);
39732 }
39734 {
39739 }
39740 }
39742 {
39745 Point
point2 =
base.Center.ToTileCoordinates();
39747 WorldUtils.
Gen(
new Point(
point2.X - 25,
point2.Y - 25),
new Shapes.
Rectangle(50, 50),
new Actions.
TileScanner(182, 515, 180, 513, 179, 512, 183, 516, 181, 514, 381, 517, 534, 535, 536, 537, 539, 540, 625, 626, 627, 628).
Output(
dictionary2));
39749 {
39751 {
39754 }
39755 }
39757 {
39758 case 182:
39760 break;
39761 case 180:
39763 break;
39764 case 179:
39766 break;
39767 case 183:
39769 break;
39770 case 181:
39772 break;
39773 case 381:
39775 break;
39776 case 534:
39778 break;
39779 case 536:
39781 break;
39782 case 539:
39784 break;
39785 case 625:
39787 break;
39788 case 627:
39790 break;
39791 }
39793 {
39794 num3 = Utils.SelectRandom<
int>(Main.rand, 515, 513, 512, 516, 514);
39795 }
39797 {
39802 }
39803 }
39805 }
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....
Item[] inventory
The player's normal inventory. Indexes 0-9 hold the hotbar items, 10-49 the rest of the main inventor...
TileScanner Output(Dictionary< ushort, int > resultsOutput)
static bool Gen(Point origin, GenShape shape, GenAction action)