Definition at line 184 of file EquipLoader.cs.
185 {
187 {
188 return;
189 }
191 {
192 int slot = entry.Value;
193 switch (entry.Key)
194 {
196 item.headSlot =
slot;
197 break;
199 item.bodySlot =
slot;
200 break;
203 break;
205 item.handOnSlot =
slot;
206 break;
208 item.handOffSlot =
slot;
209 break;
211 item.backSlot =
slot;
212 break;
214 item.frontSlot =
slot;
215 break;
217 item.shoeSlot =
slot;
218 break;
220 item.waistSlot =
slot;
221 break;
223 item.wingSlot =
slot;
224 break;
226 item.shieldSlot =
slot;
227 break;
229 item.neckSlot =
slot;
230 break;
232 item.faceSlot =
slot;
233 break;
235 item.beardSlot =
slot;
236 break;
238 item.balloonSlot =
slot;
239 break;
240 }
241 }
242 }
static readonly Dictionary< int, Dictionary< EquipType, int > > idToSlot
EquipType
This is an enum of all the types of equipment that exist. An equipment type is defined as a type or l...
References Terraria.ModLoader.EquipLoader.idToSlot, and Terraria.Item.type.
Referenced by Terraria.ModLoader.ModItem.AutoDefaults().