TModLoader v1.4.4.9
TModLoader source code documentation
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◆ PrepareAssets()

void Terraria.ModLoader.Mod.PrepareAssets ( )
inlinepackageinherited

Definition at line 546 of file Mod.cs.

547 {
548 fileHandle = File?.Open();
550 Assets = new AssetRepository(((IServiceProvider)((Game)Main.instance).Services).Get<AssetReaderCollection>(), new IContentSource[1] { RootContentSource })
551 {
553 };
554 }
IContentSource RootContentSource
Definition Mod.cs:116
virtual IContentSource CreateDefaultContentSource()
Definition Mod.cs:406
IDisposable fileHandle
Definition Mod.cs:31
TmodFile File
The TmodFile object created when tModLoader reads this mod.
Definition Mod.cs:50
void OnceFailedLoadingAnAsset(string assetPath, Exception e)
Definition Mod.cs:574

References Terraria.ModLoader.Mod.CreateDefaultContentSource(), Terraria.ModLoader.Mod.File, Terraria.ModLoader.Mod.fileHandle, Terraria.Main.instance, Terraria.ModLoader.Mod.OnceFailedLoadingAnAsset(), Terraria.ModLoader.Core.TmodFile.Open(), and Terraria.ModLoader.Mod.RootContentSource.

Referenced by Terraria.ModLoader.ModContent.Load().

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