TModLoader v1.4.4.9
TModLoader source code documentation
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◆ OpenFolder()

static void Terraria.Utils.OpenFolder ( string folderPath)
inlinestatic

Definition at line 943 of file Utils.cs.

944 {
946 {
947 if (Platform.IsLinux)
948 {
950 return;
951 }
953 {
954 UseShellExecute = true
955 });
956 }
957 }
static bool TryCreatingDirectory(string folderPath)
Definition Utils.cs:914
static void OpenFolderXdg(string folderPath)
Definition Utils.cs:932

References Terraria.Utils.OpenFolderXdg(), and Terraria.Utils.TryCreatingDirectory().

Referenced by Terraria.GameContent.UI.States.UICharacterSelect.AddAutomaticPlayerMigrationButtons(), Terraria.GameContent.UI.States.UIWorldSelect.AddAutomaticWorldMigrationButtons(), Terraria.Main.DrawMenu(), Terraria.ModLoader.UI.UIModPacks.ExportSnapshot(), Terraria.ModLoader.UI.UIExtractMod.Extract(), Terraria.ModLoader.LocalizationLoader.ExtractLocalizationFiles(), Terraria.ModLoader.UI.UICreateMod.OKClick(), Terraria.ModLoader.UI.UIErrorMessage.OpenFile(), Terraria.ModLoader.UI.UIModPacks.OpenFolder(), Terraria.GameContent.UI.States.UIResourcePackSelectionMenu.OpenFoldersClick(), Terraria.ModLoader.UI.UIMods.OpenModsFolder(), Terraria.ModLoader.UI.UIModSources.OpenSources(), and Terraria.Graphics.Capture.CaptureInterface.UpdateButtons().

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