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TModLoader v1.4.4.9
TModLoader source code documentation
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Allows you to make something happen when a wire current passes through any tile. Both M:Terraria.Wiring.SkipWire(System.Int32,System.Int32) and M:Terraria.NetMessage.SendTileSquare(System.Int32,System.Int32,System.Int32,System.Int32,Terraria.ID.TileChangeType) are usually required in the logic used in this method to correctly work.
Only called on the server and single player. All wiring happens on the world, not multiplayer clients.
| i | The x position in tile coordinates. |
| j | The y position in tile coordinates. |
| type |
Definition at line 270 of file GlobalTile.cs.